public override void PerformAction()
    {
        EventRaise eventRaise = new EventRaise();

        eventRaise.InCaseSpecificEvent = eventToRise;
        if (eventToRise == null)
        {
            eventRaise.SpecificEventRaise = false;
        }
        thisEvent_Type = Event_Type.TRIGGER_EVENT;
        GameEventSystem.DoEvent(
            thisEvent_Type,
            eventRaise
            );
    }
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    public static void RaiseAnEvent(RandomEventScriptable raise = null)
    {
        EventRaise randomEvent = new EventRaise
        {
            InCaseSpecificEvent = raise
        };

        if (raise != null)
        {
            randomEvent.SpecificEventRaise = true;
        }
        GameEventSystem.DoEvent(
            Event_Type.TRIGGER_EVENT,
            randomEvent
            );
    }
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    void CallEventWithEventInfo(EventInfo eventInfo)
    {
        EventRaise raise     = (EventRaise)eventInfo;
        GameEvent  gameEvent = null;

        if (raise.SpecificEventRaise)
        {
            gameEvent = new GameEvent(raise.InCaseSpecificEvent);
        }
        if (!raise.SpecificEventRaise && CheckForRaiseChanceIfEligibleEventsCanBeFired())
        {
            gameEvent = getRandomizedEvent();
        }
        if (gameEvent != null)
        {
            TriggerEvent(gameEvent);
        }
    }
 private void EventInvoke(object[] args) => EventRaise?.Invoke(args);