public ScheduleActionSystem(Contexts contexts) { context = contexts.game; queueComponent = context.eventQueue; group = context.GetGroup(GameMatcher.TurnBased); actions = context.GetGroup(GameMatcher.Action); }
public UpdateQueueSystem(Contexts contexts) : base(contexts.game) { context = contexts.game; queueComponent = context.eventQueue; }
public RemoveFromQueue(Contexts contexts) : base(contexts.game) { context = contexts.game; queueComponent = context.eventQueue; }