public void OnPenguinDeselected(EventPenguin pEvent) { activePenguin = null; OnActivePenguinChangedEvent.Penguin = activePenguin; OnActivePenguinChangedEvent.Raise(); }
public void OnPenguinStop(EventPenguin pEvent) { if (pEvent.Penguin.state != PenguinController.EPenguinState.SavePoint) { activePenguin = null; SetNextPenguin(); } }
public void OnPenguinSelected(EventPenguin pEvent) { activePenguin = pEvent.Penguin; FireStart(); OnActivePenguinChangedEvent.Penguin = activePenguin; OnActivePenguinChangedEvent.Raise(); }
public void SetFallower(EventPenguin pEvent) { Debug.Log("Set Fallower"); fallowTarget = pEvent.Penguin.transform; }