private void Awake() { controller = GetComponent <CharacterController>(); OnScoreChange = new EventOnDataChange <int>(); OnNumPillowsHeldChange = new EventOnDataChange <int>(); }
private void Start() { OnCurrentGameStateChange = new EventOnDataChange2 <GameState>(); OnMatchTimeLeftChange = new EventOnDataChange <float>(); CurrentGameState = GameState.MainMenu; }
public PlayerInfo(int id, string name, string controllerId) { this.id = id; this.controllerId = controllerId; this.name = name; OnNameChange = new EventOnDataChange <string>(); OnReadinessChange = new EventOnDataChange <bool>(); }