public IActionResult DisplayEvent(int nationId)
        {
            EventNation currentEventNation = _db.NationEvents.FirstOrDefault(i => i.NationId == nationId);

            if (currentEventNation != null)
            {
                _db.Remove(currentEventNation);
                _db.SaveChanges();
                Event newEvent = _db.Events.FirstOrDefault(i => i.Id == currentEventNation.EventId);
                return(Json(newEvent));
            }
            else
            {
                Event newEvent = _db.Events.FirstOrDefault(i => i.Id == 9);
                return(Json(newEvent));
            }
        }
        public IActionResult Create(nation newNation)
        {
            newNation.population = 10000000;
            newNation.capital    = 50;
            newNation.resources  = 50;
            newNation.stability  = 50;
            if (newNation.government == "Democracy")
            {
                newNation.stability -= 25;
                newNation.resources += 10;
                newNation.capital   += 10;
            }
            else if (newNation.government == "Theology")
            {
                newNation.stability += 15;
                newNation.capital   -= 10;
            }
            else if (newNation.government == "Junta")
            {
                newNation.stability += 30;
                newNation.resources -= 15;
                newNation.capital   -= 15;
            }
            if (newNation.economy == "Banking")
            {
                newNation.resources -= 10;
                newNation.capital   += 25;
            }
            else if (newNation.economy == "Exports")
            {
                newNation.resources += 25;
            }
            else if (newNation.economy == "Viking")
            {
                newNation.stability += 5;
                newNation.capital   -= 10;
            }
            else if (newNation.economy == "Tourism")
            {
                newNation.capital   += 15;
                newNation.resources -= 10;
            }
            else
            {
                newNation.capital   -= 25;
                newNation.resources += 5;
            }
            if (newNation.geography == "deserts")
            {
                newNation.capital   -= 5;
                newNation.resources += 10;
            }
            else if (newNation.geography == "caves")
            {
                newNation.capital   -= 5;
                newNation.resources -= 5;
            }
            _db.Nations.Add(newNation);
            var eventList = _db.Events.ToList();

            foreach (Event listEvent in eventList)
            {
                EventNation newEventNation = new EventNation {
                    EventId = listEvent.Id, NationId = newNation.Id
                };
                _db.NationEvents.Add(newEventNation);
            }
            _db.SaveChanges();
            return(RedirectToAction("Index"));
        }