public void passturn() { float foodn = resources.food; float orangesn = resources.oranges; float watern = resources.water; float boozen = resources.booze; float goldn = resources.gold; resources.dirtiness++; PlayerInteractor.UpdatePlayerChoices(); turncount++; EventManagerList.Turn(); Illness.TurnDisease(pirates); foreach (pirate p in pirates) { p.eat(FoodState); p.drink(WaterState); } checkdead(); PlayerInteractor.UpdateReport(foodn - resources.food, watern - resources.water, orangesn - resources.oranges, boozen - resources.booze, goldn - resources.gold, pirates); }
public void passturn() { Illness.TurnDisease(pirates); try { EventManagerList.Turn(); } catch (Exception e) { Debug.Log(e); } foreach (pirate p in pirates) { p.eat(FoodState); p.drink(WaterState); } checkdead(); }