public void dispatch(string sign, EventListenerData args) { if (dict.ContainsKey(sign)) { dict[sign](args); } }
public void AddListener(EventDispatcherNode dis, EventDispatcherNode.EventListenerDele dele, string type , int _priority = 0, bool _dispatchOnce = false) { EventListenerData data = new EventListenerData(dis, dele, type); mlistener.Add(data); dis.AttachListener(type, dele, _priority, _dispatchOnce); }
// public void ListenForEvent(int eventId, EventListener.EventCallback callback, bool callWhenInactive = false, int priority = 0) public void ListenForEvent(EGameEvents eventEnum, EventListener.EventCallback callback, bool callWhenInactive = false, int priority = 0) { EventListenerData eld = new EventListenerData(); eld.Callback = callback; eld.CallWhenInactive = callWhenInactive; m_eventListeners[(int)eventEnum] = eld; Services.Get <EventManager>().RegisterListener((int)eventEnum, this, priority); }
public void ListenForEvent(string eventName, EventCallback callback, bool callWhenInactive = false, int priority = 0) { EventListenerData eventListenerData = new EventListenerData(); eventListenerData.Callback = callback; eventListenerData.CallWhenInactive = callWhenInactive; m_eventListeners[eventName] = eventListenerData; GameSystemManager.Get <EventManager>().RegisterListener(eventName, this, priority); }
public void ListenForEvent(int eventName, EventCallback callback, bool callWhenInactive = false, int priority = 0) { EventListenerData eventListenerData = new EventListenerData { eventCallback = callback, callWhenInactive = callWhenInactive }; m_eventListeners[eventName] = eventListenerData; EventManager.Instance.RegisterListener(eventName, this, priority); }
public void DetachListener(EventDispatcherNode dis, EventDispatcherNode.EventListenerDele dele, string type) { for (int i = 0; i < mlistener.Count; i++) { EventListenerData data = mlistener[i]; if (data.dis == dis && data.type == type && data.dele == dele) { data.DetachListener(); } mlistener.RemoveAt(i); i--; } }
public void AddListener(EventDispatcherNode dis, EventDispatcherNode.EventListenerDele dele, string type , int _priority = 0, bool _dispatchOnce = false) { if (!dis.HasListener(type, dele)) { EventListenerData data = new EventListenerData(dis, dele, type); mlistener.Add(data); dis.AttachListener(type, dele, _priority, _dispatchOnce); } else { Debug.LogWarning("添加消息失败重复添加消息id=" + type); } }
public EventResult OnEvent(int eventName, object eventData) { if(m_eventListeners.ContainsKey(eventName)) { EventListenerData eventListenerData = m_eventListeners[eventName]; if(!active && !eventListenerData.callWhenInactive) { return null; } if(eventListenerData.eventCallback != null) { return eventListenerData.eventCallback(eventData); } } return null; }
public EventResult OnEvent(string eventName, object eventData) { if (m_eventListeners.ContainsKey(eventName)) { EventListenerData eventListenerData = m_eventListeners[eventName]; if (!Active && !eventListenerData.CallWhenInactive) { return(null); } if (eventListenerData.Callback != null) { return(eventListenerData.Callback(eventName, eventData)); } } return(null); }
public EventResult OnEvent(int eventId, object data) { if (m_eventListeners.ContainsKey(eventId)) { EventListenerData eld = m_eventListeners[eventId]; if (!Active && !eld.CallWhenInactive) { return(null); } if (eld.Callback != null) { return(eld.Callback(data)); } } return(null); }
public void ListenForEvent(string eventName, EventCallback callback, bool callWhenInactive = false, int priority = 0) { EventListenerData eld = new EventListenerData(); eld.Callback = callback; eld.CallWhenInactive = callWhenInactive; m_eventListeners[eventName] = eld; ServiceLocator<EventManager>.Instance.RegisterListener (eventName, this, priority); }
public PYAudioSource AddListenerToEvent(EventListenerData data) { return(AddListinerToEvent(data.Type, data.Action)); }