/// <summary> /// 添加事件 /// </summary> /// <param name="tr">需要添加事件的Transform</param> /// <param name="bc">回调的函数</param> /// <param name="nType">事件类型,默认“onClick”</param> public static void AddOnEvent(Transform go, callBC bc, string nType = "onClick") { switch (nType) { case "onClick": EventInterface.Get(go).onClick = delegate(GameObject o, BaseEventData be) { bc(go); }; break; case "onDown": EventInterface.Get(go).onDown = delegate(GameObject o, BaseEventData be) { bc(go); }; break; case "onEnter": EventInterface.Get(go).onEnter = delegate(GameObject o, BaseEventData be) { bc(go); }; break; case "onExit": EventInterface.Get(go).onExit = delegate(GameObject o, BaseEventData be) { bc(go); }; break; case "onUp": EventInterface.Get(go).onUp = delegate(GameObject o, BaseEventData be) { bc(go); }; break; case "onSelect": EventInterface.Get(go).onSelect = delegate(GameObject o, BaseEventData be) { bc(go); }; break; case "onUpdateSelect": EventInterface.Get(go).onUpdateSelect = delegate(GameObject o, BaseEventData be) { bc(go); }; break; case "onDrag": EventInterface.Get(go).onDrag = delegate(GameObject o, BaseEventData be) { bc(go); }; break; case "onPress": EventInterface.Get(go).onPress = delegate(GameObject o, BaseEventData be) { bc(go); }; break; case "OnPointerExit": EventInterface.Get(go).onPress = delegate(GameObject o, BaseEventData be) { bc(go); }; break; case "onSliderChang": Slider sd = go.gameObject.GetComponent <Slider>(); sd.onValueChanged.RemoveAllListeners(); sd.onValueChanged.AddListener(delegate(float value) { bc(go); }); break; case "ButtononClick": { Button btn = go.GetComponent <Button>(); btn.onClick.RemoveAllListeners(); btn.onClick.AddListener(delegate() { bc(go); }); break; } case "onEditEnd": { InputField input = go.GetComponent <InputField>(); input.onEndEdit.RemoveAllListeners(); input.onEndEdit.AddListener(delegate(string inputText) { bc(go); }); break; } } }