void Update() { // Actualizamos las posiciones de los sonidos que tienen efecto Estéreo if (positionEvents != null && positionEvents.Count > 0) { for (int i = 0; i < positionEvents.Count; i++) { PLAYBACK_STATE state; EventInstance eventInst = positionEvents[i].GetEventInstance(); eventInst.getPlaybackState(out state); if (state == PLAYBACK_STATE.STOPPED) { positionEvents.RemoveAt(i); } else { if (!eventInst.Equals(null) && positionEvents.Count > i) { if (!positionEvents[i].Equals(null)) { if (positionEvents[i].GetTransform() != null) { eventInst.set3DAttributes(RuntimeUtils.To3DAttributes(positionEvents[i].GetTransform().position)); } } } } } } SetFXVolume(); SetMusicVolume(); }
public void StopEvent(EventInstance soundEvent, bool fadeout = true) { if (eventsList.Remove(soundEvent)) { if (fadeout) { soundEvent.stop(STOP_MODE.ALLOWFADEOUT); } else { soundEvent.stop(STOP_MODE.IMMEDIATE); } } else { if (!soundEvent.Equals(null)) { if (fadeout) { soundEvent.stop(STOP_MODE.ALLOWFADEOUT); } else { soundEvent.stop(STOP_MODE.IMMEDIATE); } } } }
public void PlayMusic() { credits_Event = RuntimeManager.CreateInstance(creditsMusic); if (!credits_Event.Equals(null)) { credits_Event.start(); } }
public void PlayMusic() { mainMenu_Event = RuntimeManager.CreateInstance(mainMenuMusic); if (!mainMenu_Event.Equals(null)) { mainMenu_Event.start(); } }
public void PlayMusic() { cutscene_Event = RuntimeManager.CreateInstance(cutsceneMusic); if (!cutscene_Event.Equals(null)) { cutscene_Event.start(); } }
public EventInstance PlayMusic(string path) { EventInstance soundEvent = RuntimeManager.CreateInstance(path); if (!soundEvent.Equals(null)) { soundEvent.start(); } return(soundEvent); }
//Sonidos que no se mueven public void PlayOneShotSound(string path, Vector3 position) { EventInstance soundEvent = RuntimeManager.CreateInstance(path); if (!soundEvent.Equals(null)) { soundEvent.set3DAttributes(RuntimeUtils.To3DAttributes(position)); soundEvent.start(); soundEvent.release(); } }
public void PlaySong(int songId) { if (songId != prevSongId) { if (!musicEvent.Equals(null)) { musicEvent.stop(STOP_MODE.ALLOWFADEOUT); } musicEvent = SoundManager.Instance.PlayMusic("event:/Music/song" + songId.ToString(), transform.position); prevSongId = songId; SoundManager.Instance.music = musicEvent; FMOD.RESULT result = musicEvent.getParameter("Dawn", out dawnParameter); //Debug.Log(result); //Debug.Log("PlaySong"); } }
public EventInstance PlayEvent(string path, Vector3 pos) { EventInstance soundEvent = RuntimeManager.CreateInstance(path); if (!soundEvent.Equals(null)) { soundEvent.set3DAttributes(RuntimeUtils.To3DAttributes(pos)); soundEvent.start(); eventsList.Add(soundEvent); } return(soundEvent); }
public void PlayOneShotSound(string path, Transform transform) { EventInstance soundEvent = RuntimeManager.CreateInstance(path); if (!soundEvent.Equals(null)) { soundEvent.set3DAttributes(RuntimeUtils.To3DAttributes(transform.position)); soundEvent.start(); SoundManagerMovingSound movingSound = new SoundManagerMovingSound(transform, soundEvent); positionEvents.Add(movingSound); soundEvent.release(); } }
//Sonidos que queramos controlar des de fuera public EventInstance PlayEvent(string path, Vector3 position, float volume) { EventInstance soundEvent = RuntimeManager.CreateInstance(path); if (!soundEvent.Equals(null)) { soundEvent.set3DAttributes(RuntimeUtils.To3DAttributes(position)); soundEvent.setVolume(volume); soundEvent.start(); } return(soundEvent); }
public EventInstance PlayEvent(string path, Transform transform) { EventInstance soundEvent = RuntimeManager.CreateInstance(path); if (!soundEvent.Equals(null)) { soundEvent.set3DAttributes(RuntimeUtils.To3DAttributes(transform.position)); soundEvent.start(); SoundManagerMovingSound movingSound = new SoundManagerMovingSound(transform, soundEvent); positionEvents.Add(movingSound); eventsList.Add(soundEvent); } return(soundEvent); }
//Sonidos que se mueven con Entity public void PlayOneShotSound(string path, Entity entity) { EventInstance soundEvent = RuntimeManager.CreateInstance(path); Vector3 position = _entityManager.GetComponentData <Translation>(entity).Value; if (!soundEvent.Equals(null)) { soundEvent.set3DAttributes(RuntimeUtils.To3DAttributes(position)); soundEvent.start(); MovingSound movingSound = new MovingSound(soundEvent, entity); movingEvents.Add(movingSound); soundEvent.release(); } }
public void StopSustainedSoundEffect(int soundId) { EventInstance sustainedSound = _sustainedEventInstances[soundId]; if (sustainedSound.Equals(default(EventInstance))) { throw new Exception("Unable to find sustained sound"); } RESULT result = sustainedSound.stop(FMOD.Studio.STOP_MODE.IMMEDIATE); if (result != RESULT.OK) { throw new Exception("Unable to stop sustained sound " + result); } }
public void PlayOneShotSound(string path, Vector3 pos, List <SoundManagerParameter> parameters = null) { EventInstance soundEvent = RuntimeManager.CreateInstance(path); if (!soundEvent.Equals(null)) { if (parameters != null) { for (int i = 0; i < parameters.Count; i++) { soundEvent.setParameterByName(parameters[i].GetName(), parameters[i].GetValue()); } } soundEvent.set3DAttributes(RuntimeUtils.To3DAttributes(pos)); soundEvent.start(); soundEvent.release(); } }