private void SendInputToEvent() { switch (this.KeyCommand) { case Control.Confirm: EventInput.ReceiveInput(EventInput.Lcircle | 8192u); break; case Control.Cancel: EventInput.ReceiveInput(16384u | EventInput.Lx); break; case Control.Menu: EventInput.ReceiveInput(16781312u); break; case Control.Special: EventInput.ReceiveInput(557056u); break; case Control.LeftBumper: EventInput.ReceiveInput(1049600u); break; case Control.RightBumper: EventInput.ReceiveInput(2099200u); break; case Control.LeftTrigger: EventInput.ReceiveInput(4194560u); break; case Control.RightTrigger: EventInput.ReceiveInput(8389120u); break; case Control.Pause: EventInput.ReceiveInput(8u); break; case Control.Select: EventInput.ReceiveInput(1u); break; case Control.Up: EventInput.ReceiveInput(16u); break; case Control.Down: EventInput.ReceiveInput(64u); break; case Control.Left: EventInput.ReceiveInput(128u); break; case Control.Right: EventInput.ReceiveInput(32u); break; } }