public NPCData(NPC NPC, int XTile, int YTile, EventHelper.FacingDirection Direction) { this.npc = NPC; this.xPosition = XTile; this.yPosition = YTile; this.direction = Direction; }
/// <summary> ///Constructor. /// </summary> /// <param name="XTile"></param> /// <param name="YTile"></param> /// <param name="Direction"></param> public FarmerData(int XTile, int YTile, EventHelper.FacingDirection Direction) { this.xPosition = XTile; this.yPosition = YTile; this.direction = Direction; }