public static void Replace(String nextScene, SceneTransition transition = SceneTransition.FadeOutToBlack_FadeIn, Boolean needFade = true) { if (nextScene != "MainMenu") { if (Singleton <BubbleUI> .Instance != null) { Singleton <BubbleUI> .Instance.SetGameObjectActive(false); } EventHUD.Cleanup(); EventInput.ClearPadMask(); } Instance.Transition = transition; if (transition == SceneTransition.SwirlInBlack || transition == SceneTransition.SwirlInWhite) { PersistenSingleton <UIManager> .Instance.SetPlayerControlEnable(false, null); Instance.Swirl(nextScene, transition); } else { Instance.NextScene = nextScene; SoundLib.LazyLoadSoundResources(); PersistenSingleton <UIManager> .Instance.SetLoadingForSceneChange(); Instance.Replace(needFade); } }
public static void ReplaceNow(String nextScene) { MemoriaExport(); if (nextScene != "MainMenu") { if (Singleton <BubbleUI> .Instance != null) { Singleton <BubbleUI> .Instance.SetGameObjectActive(false); } EventHUD.Cleanup(); EventInput.ClearPadMask(); } Instance.NextScene = nextScene; Application.LoadLevel("Loading"); Resources.UnloadUnusedAssets(); GC.Collect(); Application.LoadLevel(Instance.NextScene); Instance.LastScene = Instance.CurrentScene; Instance.CurrentScene = Instance.NextScene; Instance.PendingCurrentScene = String.Empty; Instance.PendingNextScene = String.Empty; Instance.NextScene = String.Empty; UnityEngine.Debug.Log("---------- Current Scene : " + Instance.CurrentScene + " ----------"); }
public static void ReplaceNow(String nextScene) { MemoriaExport(); if (String.IsNullOrEmpty(nextScene)) { Log.Error($"[{nameof(SceneDirector)}] Someone tried to change the current scene [{Instance.CurrentScene}] to the invalid scene: [{nextScene}]. Stack: " + Environment.NewLine + Environment.StackTrace); } if (nextScene != "MainMenu") { if (Singleton <BubbleUI> .Instance != (UnityEngine.Object)null) { Singleton <BubbleUI> .Instance.SetGameObjectActive(false); } EventHUD.Cleanup(); EventInput.ClearPadMask(); } PersistenSingleton <SceneDirector> .Instance.NextScene = nextScene; Application.LoadLevel("Loading"); Resources.UnloadUnusedAssets(); //GC.Collect(); PersistenSingleton <SceneDirector> .Instance.LoadNextScene(); PersistenSingleton <SceneDirector> .Instance.LastScene = PersistenSingleton <SceneDirector> .Instance.CurrentScene; PersistenSingleton <SceneDirector> .Instance.CurrentScene = PersistenSingleton <SceneDirector> .Instance.NextScene; PersistenSingleton <SceneDirector> .Instance.PendingCurrentScene = String.Empty; PersistenSingleton <SceneDirector> .Instance.PendingNextScene = String.Empty; PersistenSingleton <SceneDirector> .Instance.NextScene = String.Empty; global::Debug.Log("---------- Current Scene : " + PersistenSingleton <SceneDirector> .Instance.CurrentScene + " ----------"); }
public static void Replace(String nextScene, SceneTransition transition = SceneTransition.FadeOutToBlack_FadeIn, Boolean needFade = true) { if (String.IsNullOrEmpty(nextScene)) { Log.Error($"[{nameof(SceneDirector)}] Someone tried to change the current scene [{Instance.CurrentScene}] to the invalid scene: [{nextScene}]. Stack: " + Environment.NewLine + Environment.StackTrace); } if (nextScene != "MainMenu") { if (Singleton <BubbleUI> .Instance != (UnityEngine.Object)null) { Singleton <BubbleUI> .Instance.SetGameObjectActive(false); } EventHUD.Cleanup(); EventInput.ClearPadMask(); } PersistenSingleton <SceneDirector> .Instance.Transition = transition; if (transition == SceneTransition.SwirlInBlack || transition == SceneTransition.SwirlInWhite) { PersistenSingleton <UIManager> .Instance.SetPlayerControlEnable(false, (Action)null); PersistenSingleton <SceneDirector> .Instance.Swirl(nextScene, transition); return; } PersistenSingleton <SceneDirector> .Instance.NextScene = nextScene; SoundLib.LazyLoadSoundResources(); PersistenSingleton <UIManager> .Instance.SetLoadingForSceneChange(); PersistenSingleton <SceneDirector> .Instance.Replace(needFade); }
public Int32 ProcessEvents() { if ((Int32)FF9StateSystem.Common.FF9.fldMapNo == 303 || (Int32)FF9StateSystem.Common.FF9.fldMapNo == 304) { if (FF9StateSystem.Settings.IsNoEncounter) { PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(53189, 0); PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(52933, 0); PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(52677, 0); } } else if ((Int32)FF9StateSystem.Common.FF9.fldMapNo == 301) { if (FF9StateSystem.Settings.IsNoEncounter) { PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(61381, 0); PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(61125, 0); } } else if ((Int32)FF9StateSystem.Common.FF9.fldMapNo == 302) { if (FF9StateSystem.Settings.IsNoEncounter) { PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(53189, 0); PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(52933, 0); } } else if ((Int32)FF9StateSystem.Common.FF9.fldMapNo == 2921 && FF9StateSystem.Settings.IsNoEncounter) { PersistenSingleton <EventEngine> .Instance.eBin.setVarManually(10461, 10); } Boolean flag = false; Boolean isBattle = this.gMode == 2; this._moveKey = false; for (ObjList objList = this._context.activeObj; objList != null; objList = objList.next) { Obj obj = objList.obj; if ((Int32)obj.cid == 4) { Actor actor = (Actor)obj; FieldMapActorController mapActorController = actor.fieldMapActorController; if ((Int32)obj.uid == (Int32)this._context.controlUID && (Int32)obj.state == (Int32)EventEngine.stateRunning) { if ((Int32)this._context.usercontrol != 0) { if (this.gMode == 1) { //if (!((UnityEngine.Object)mapActorController != (UnityEngine.Object)null)) // ; this._moveKey = FieldMapActorController.ccSMoveKey; } else if (this.gMode == 3) { Single distance = 0.0f; this._moveKey = ff9.w_frameEncountEnable; this.CollisionRequest((PosObj)obj); PosObj posObj = (PosObj)this.Collision(this, actor, 0, ref distance); if (posObj != null && distance <= 0f) { WMActor wmActor = actor.wmActor; WMActor wmActor2 = ((Actor)posObj).wmActor; Vector2 from = new Vector2(wmActor.pos0 - wmActor.lastx, wmActor.pos2 - wmActor.lastz); Vector2 to = new Vector2(wmActor2.pos0 - wmActor.pos0, wmActor2.pos2 - wmActor.pos2); float num2 = Vector2.Angle(from, to); if (num2 >= 0f && num2 <= 90f) { wmActor.transform.position = new Vector3(wmActor.lastx, wmActor.lasty, wmActor.lastz); } } } if (this._moveKey) { this.ResetIdleTimer(0); } } else if ((UnityEngine.Object)mapActorController != (UnityEngine.Object)null) { mapActorController.CopyLastPos(); } } else if ((UnityEngine.Object)mapActorController != (UnityEngine.Object)null) { mapActorController.CopyLastPos(); } if ((Int32)obj.state == (Int32)EventEngine.stateRunning) { if (!isBattle) { this.ProcessAnime((Actor)obj); } //if ((Int32)this._context.usercontrol == 0) // ; } } } if (isBattle) { this.SetupBattleState(); } this._posUsed = false; Int32 num1 = this.eBin.ProcessCode(this._context.activeObj); EventHUD.CheckUIMiniGameForMobile(); if (num1 == 6) { num1 = 0; } else { this.gStopObj = (ObjList)null; } this._aimObj = (PosObj)null; this._eyeObj = (PosObj)null; for (ObjList objList = this._context.activeObj; objList != null; objList = objList.next) { this.SetRenderer(objList.obj, isBattle); } //if (this.gMode != 1) // ; if (isBattle) { for (ObjList objList = this._context.activeObj; objList != null; objList = objList.next) { Obj p = objList.obj; if ((Int32)p.btlchk == 2 && this.Request(p, 3, 5, false)) { p.btlchk = (Byte)1; } } } else { for (ObjList objList = this._context.activeObj; objList != null; objList = objList.next) { Obj obj = objList.obj; Single deltaX = 0.0f; Single deltaY = 0.0f; Single deltaZ = 0.0f; if ((Int32)obj.cid == 4) { Actor actor = (Actor)obj; if (this.gMode == 1) { if ((UnityEngine.Object)obj.go != (UnityEngine.Object)null) { FieldMapActorController component = obj.go.GetComponent <FieldMapActorController>(); if ((UnityEngine.Object)component != (UnityEngine.Object)null) { Int32 num2 = 0; if ((Int32)actor.cid != 4 || (Int32)actor.model == (Int32)UInt16.MaxValue) { num2 = 0; } //else if (component.walkMesh == null) // ; if (((Int32)obj.uid != (Int32)this._context.controlUID || this.sLockTimer >= 0L) && (num2 & 1) != 0) { Single distance = 0.0f; PosObj posObj = this.fieldmap.walkMesh.Collision(actor.fieldMapActorController, 0, out distance); if (posObj != null) { actor.fieldMapActorController.ResetPos(); if (((Int32)posObj.flags & 16) != 0) { this.sLockTimer = 0L; } if ((Int32)obj.uid == (Int32)this._context.controlUID) { this._collTimer = 2; } } } } } if ((Int32)obj.uid == (Int32)this._context.controlUID) { EIcon.ProcessHereIcon((PosObj)actor); if (this.GetUserControl()) { this.CollisionRequest((PosObj)actor); } } } else if (this.gMode == 3) { if (((Int32)actor.actf & EventEngine.actEye) != 0) { Vector3 eyePtr = ff9.w_cameraGetEyePtr(); eyePtr.x = actor.pos[0]; eyePtr.y = actor.pos[1]; eyePtr.z = actor.pos[2]; ff9.w_cameraSetEyePtr(eyePtr); this._eyeObj = (PosObj)actor; } else if (((Int32)actor.actf & EventEngine.actAim) != 0) { Vector3 aimPtr = ff9.w_cameraGetAimPtr(); aimPtr.x = actor.pos[0]; aimPtr.y = actor.pos[1]; aimPtr.z = actor.pos[2]; ff9.w_cameraSetAimPtr(aimPtr); this._aimObj = (PosObj)actor; } } if ((UnityEngine.Object)obj.go != (UnityEngine.Object)null) { if (this.gMode == 3) { WMActor wmActor = ((Actor)obj).wmActor; if ((UnityEngine.Object)wmActor != (UnityEngine.Object)null) { deltaX = (Single)(256.0 * ((Double)wmActor.pos0 - (Double)wmActor.lastx)); deltaY = (Single)(256.0 * ((Double)wmActor.pos1 - (Double)wmActor.lasty)); deltaZ = (Single)(256.0 * ((Double)wmActor.pos2 - (Double)wmActor.lastz)); flag = !EventEngineUtils.nearlyEqual(wmActor.pos0, wmActor.lastx) || !EventEngineUtils.nearlyEqual(wmActor.pos2, wmActor.lastz); //if ((Int32)obj.sid != 5 && (Int32)obj.sid == 11) // ; } } else if (this.gMode == 1) { FieldMapActorController component = obj.go.GetComponent <FieldMapActorController>(); deltaX = component.curPos.x - component.lastPos.x; deltaY = component.curPos.y - component.lastPos.y; deltaZ = component.curPos.z - component.lastPos.z; flag = !EventEngineUtils.nearlyEqual(component.curPos.x, component.lastPos.x) || !EventEngineUtils.nearlyEqual(component.curPos.z, component.lastPos.z); } if ((Int32)actor.follow != (Int32)Byte.MaxValue && (UnityEngine.Object)Singleton <DialogManager> .Instance.GetDialogByWindowID((Int32)actor.follow) == (UnityEngine.Object)null) { actor.follow = Byte.MaxValue; if (EventEngine.sLastTalker == actor) { EventEngine.sTalkTimer = 30; } } if (this.gMode == 1) { this.ProcessTurn(actor); if ((Int32)actor.model != (Int32)UInt16.MaxValue) { this.ProcessNeck(actor); } } if (this.gMode == 3) { this.ProcessTurn(actor); } if (flag) { Int32 num2 = (Int32)actor.animFlag & (EventEngine.afExec | EventEngine.afLower | EventEngine.afFreeze); if (num2 == 0 || num2 == (EventEngine.afExec | EventEngine.afLower)) { actor.animFlag &= (Byte) ~(EventEngine.afExec | EventEngine.afLower); this.SetAnim(actor, (Int32)actor.speed < (Int32)actor.speedth ? (Int32)actor.walk : (Int32)actor.run); } } else if (((Int32)actor.animFlag & (EventEngine.afExec | EventEngine.afFreeze)) == 0 && (this._collTimer == 0 || (Int32)obj.uid != (Int32)this._context.controlUID)) { this.SetAnim(actor, (Int32)actor.idle); } if (flag && (Int32)obj.uid == (Int32)this._context.controlUID && this._moveKey) { Single distance = this.distance(deltaX, deltaY, deltaZ); if (this.gMode == 3) { WMActor wmActor = ((Actor)obj).wmActor; } this._encountTimer += distance; if (!FF9StateSystem.Settings.IsNoEncounter && this.ProcessEncount(actor)) { this._encountReserved = true; } } } } } } if (this._collTimer > 0) { --this._collTimer; } if (EventEngine.sTalkTimer > 0 && --EventEngine.sTalkTimer != 0) { this.ClearLookTalker(); } if (this._encountReserved && !this._posUsed) { this._encountReserved = false; num1 = 3; } if ((num1 == 3 || num1 == 7) && this.gMode == 1) { this.BackupPosObjData(); } if (num1 == 7) { this.sEventContext1.copy(this.sEventContext0); } EMinigame.AllTreasureAchievement(); EMinigame.AllSandyBeachAchievement(); EMinigame.DigUpKupoAchievement(); //this.printActorsInObjList(this.E.activeObj); return(num1); }
public static void CheckUIMiniGameForMobile() { Int32 varManually = PersistenSingleton <EventEngine> .Instance.eBin.getVarManually(6357); Int32 varManually2 = PersistenSingleton <EventEngine> .Instance.eBin.getVarManually(728); Int32 fldMapNo = (Int32)FF9StateSystem.Common.FF9.fldMapNo; if (PersistenSingleton <EventEngine> .Instance.gMode == 1) { if (fldMapNo == 64) { if (varManually2 != 327 && varManually2 != 315 && varManually2 != 316) { if (varManually == 3) { EventHUD.OpenSpecialHUD(MinigameHUD.Chanbara); } else { EventHUD.CloseSpecialHUD(MinigameHUD.Chanbara); } } } else if (fldMapNo == 1208) { if (varManually2 != 0) { if (varManually == 13) { EventHUD.OpenSpecialHUD(MinigameHUD.SwingACage); } else { EventHUD.CloseSpecialHUD(MinigameHUD.SwingACage); } } } else if (fldMapNo == 1704) { if (!PersistenSingleton <EventEngine> .Instance.GetUserControl() && FF9StateSystem.MobilePlatform) { Boolean isEnable = !Singleton <DialogManager> .Instance.Visible; PersistenSingleton <UIManager> .Instance.SetPlayerControlEnable(isEnable, (Action)null); } } else if (fldMapNo == 2204) { if (TimerUI.Time == 0f) { EventHUD.CloseSpecialHUD(MinigameHUD.GetTheKey); } } else if (fldMapNo == 2921) { if (!PersistenSingleton <EventEngine> .Instance.GetUserControl() && FF9StateSystem.MobilePlatform) { Boolean isEnable2 = !Singleton <DialogManager> .Instance.Visible; PersistenSingleton <UIManager> .Instance.SetPlayerControlEnable(isEnable2, (Action)null); } } else if (fldMapNo == 2950 || fldMapNo == 2951 || fldMapNo == 2952) { if (TimerUI.Play && TimerUI.Time > 0f) { EventHUD.CloseSpecialHUD(MinigameHUD.ChocoHotInstruction); EventHUD.OpenSpecialHUD(MinigameHUD.ChocoHot); } else if (TimerUI.Enable) { EventHUD.CloseSpecialHUD(MinigameHUD.ChocoHot); } } else if (fldMapNo == 2711) { Dialog dialogByWindowID = Singleton <DialogManager> .Instance.GetDialogByWindowID(Convert.ToInt32(Dialog.WindowID.ID7)); Boolean flag = false; if (dialogByWindowID != (UnityEngine.Object)null) { flag = (dialogByWindowID.TextId == 324); } if (flag) { EventHUD.OpenSpecialHUD(MinigameHUD.PandoniumElevator); } else { EventHUD.CloseSpecialHUD(MinigameHUD.PandoniumElevator); } } } }
public static void CheckSpecialHUDFromMesId(Int32 mesId, Boolean open) { EventEngine instance = PersistenSingleton <EventEngine> .Instance; if (instance == (UnityEngine.Object)null) { return; } if (instance.gMode == 1) { Boolean flag = false; MinigameHUD hudtype = MinigameHUD.None; if (FF9TextTool.FieldZoneId == 2) { flag = (mesId == 35); if (flag && !open) { EventService.OpenBasicControlTutorial(); return; } } else if (FF9TextTool.FieldZoneId == 7) { flag = (mesId == 113); if (flag) { hudtype = MinigameHUD.JumpingRope; } } else if (FF9TextTool.FieldZoneId == 22) { String currentLanguage = FF9StateSystem.Settings.CurrentLanguage; switch (currentLanguage) { case "Japanese": case "Italian": flag = (mesId == 402); break; case "English(US)": case "English(UK)": flag = (mesId == 401); break; case "French": case "German": flag = (mesId == 400); break; case "Spanish": flag = (mesId == 395); break; } if (flag) { hudtype = MinigameHUD.Telescope; } } else if (FF9TextTool.FieldZoneId == 23) { String currentLanguage = FF9StateSystem.Settings.CurrentLanguage; switch (currentLanguage) { case "Japanese": case "French": flag = (mesId == 153); goto IL_21A; case "Italian": flag = (mesId == 148); goto IL_21A; } flag = (mesId == 133); IL_21A: if (flag) { hudtype = MinigameHUD.Auction; } } else if (FF9TextTool.FieldZoneId == 33) { flag = (mesId == 233); if (!flag) { flag = (mesId == 246); } if (flag) { if (mesId == 233 && !open) { open = true; } else if (mesId == 246 && open) { open = false; } } if (flag) { hudtype = MinigameHUD.JumpingRope; } } else if (FF9TextTool.FieldZoneId == 70 || FF9TextTool.FieldZoneId == 741) { String currentLanguage = FF9StateSystem.Settings.CurrentLanguage; switch (currentLanguage) { case "English(US)": case "English(UK)": flag = (mesId == 203); goto IL_324; } flag = (mesId == 204); IL_324: if (flag) { hudtype = MinigameHUD.Auction; } } else if (FF9TextTool.FieldZoneId == 71) { String currentLanguage = FF9StateSystem.Settings.CurrentLanguage; switch (currentLanguage) { case "English(US)": case "English(UK)": flag = (mesId == 216); goto IL_3BB; } flag = (mesId == 217); IL_3BB: if (flag) { hudtype = MinigameHUD.MogTutorial; } } else if (FF9TextTool.FieldZoneId == 90) { if (open) { flag = (mesId == 147 || mesId == 148); } else { flag = (mesId == 148); } if (flag) { hudtype = MinigameHUD.RacingHippaul; } } else if (FF9TextTool.FieldZoneId == 166) { flag = (mesId == 105); if (flag) { hudtype = MinigameHUD.Auction; } } else if (FF9TextTool.FieldZoneId == 358) { String currentLanguage = FF9StateSystem.Settings.CurrentLanguage; switch (currentLanguage) { case "Japanese": case "French": flag = (mesId == 873); goto IL_51C; case "Spanish": flag = (mesId == 858); goto IL_51C; case "German": flag = (mesId == 874); goto IL_51C; case "Italian": flag = (mesId == 888); goto IL_51C; } flag = (mesId == 860); IL_51C: if (flag) { hudtype = MinigameHUD.Auction; } } else if (FF9TextTool.FieldZoneId == 740) { flag = (mesId == 249); if (!flag) { flag = (mesId == 250); } if (flag) { if (mesId == 249 && !open) { open = true; } else if (mesId == 250 && open) { open = false; } } if (flag) { hudtype = MinigameHUD.GetTheKey; } } else if (FF9TextTool.FieldZoneId == 945) { flag = (mesId == 34); if (!flag) { flag = (mesId == 35); } if (flag) { hudtype = MinigameHUD.ChocoHotInstruction; if (!open) { open = true; } } else { String currentLanguage = FF9StateSystem.Settings.CurrentLanguage; if (currentLanguage == "Japanese") { flag = (mesId == 250); goto IL_639; } flag = (mesId == 251); IL_639: if (flag) { hudtype = MinigameHUD.Auction; } } } else if (FF9TextTool.FieldZoneId == 946) { String currentLanguage = FF9StateSystem.Settings.CurrentLanguage; switch (currentLanguage) { case "English(US)": case "English(UK)": flag = (mesId == 250 || mesId == 251); if (!flag) { flag = (mesId == 264); } if (flag) { if ((mesId == 250 || mesId == 251) && !open) { open = true; } else if (mesId == 264 && open) { open = false; } } goto IL_789; } flag = (mesId == 257 || mesId == 258); if (!flag) { flag = (mesId == 271); } if (flag) { if ((mesId == 257 || mesId == 258) && !open) { open = true; } else if (mesId == 271 && open) { open = false; } } IL_789: if (flag) { hudtype = MinigameHUD.JumpingRope; } } if (flag) { if (open) { EventHUD.OpenSpecialHUD(hudtype); } else { EventHUD.CloseSpecialHUD(hudtype); } } } }
public void NewMesWin(Int32 mes, Int32 num, Int32 flags, PosObj targetPo) { EventEngine instance = PersistenSingleton <EventEngine> .Instance; if (this.IsSkipped(instance, mes, num, flags, targetPo)) { return; } this.DisposWindowByID(num); Dialog.CaptionType captionType = Dialog.CaptionType.None; Dialog.WindowStyle windowStyle; if ((flags & 128) > 0) { windowStyle = Dialog.WindowStyle.WindowStyleAuto; } else { windowStyle = Dialog.WindowStyle.WindowStylePlain; if ((flags & 8) > 0) { captionType = Dialog.CaptionType.Mognet; } else if ((flags & 64) > 0) { captionType = Dialog.CaptionType.ActiveTimeEvent; } } if (windowStyle == Dialog.WindowStyle.WindowStylePlain) { targetPo = (PosObj)null; } if ((flags & 16) > 0) { windowStyle = Dialog.WindowStyle.WindowStyleTransparent; } else if ((flags & 4) > 0) { windowStyle = Dialog.WindowStyle.WindowStyleNoTail; } if ((flags & 1) <= 0) { ETb.sChoose = ETb.sChooseInit; ETb.sChooseInit = 0; } if (instance.gMode == 3) { targetPo = (PosObj)null; if (mes != 40) { if (mes == 41) { EIcon.ShowDialogBubble(true); } } else { EIcon.ShowDialogBubble(false); } } EventHUD.CheckSpecialHUDFromMesId(mes, true); if (FF9StateSystem.Common.FF9.fldMapNo == 1850 && FF9StateSystem.AndroidTVPlatform && (mes == 147 || mes == 148)) { NGUIText.ForceShowButton = true; } Dialog dialog = Singleton <DialogManager> .Instance.AttachDialog(num, windowStyle, mes, targetPo, this.OnDialogFinish, captionType); if (FF9StateSystem.Common.FF9.fldMapNo == 1657) { switch (FF9StateSystem.Settings.CurrentLanguage) { case "English(US)": case "English(UK)": case "Spanish": case "German": case "Italian": if (mes == 183 || mes == 166) { dialog.FocusToActor = false; } break; case "Japanese": if (mes == 187 || mes == 170) { dialog.FocusToActor = false; } break; case "French": if (mes == 185 || mes == 168) { dialog.FocusToActor = false; } break; } } if (dialog == (UnityEngine.Object)null) { return; } if ((flags & 32) > 0) { dialog.FocusToActor = false; } if (ETb.isMessageDebug) { global::Debug.Log(String.Concat(new Object[] { "NewMesWin => sid:", instance.gCur.sid, ", mes: ", mes, ", field id:", FF9TextTool.FieldZoneId, ", num: ", num, ", flags: ", flags, ", text:", dialog.Phrase })); } this.gMesCount++; EIcon.SetHereIcon(0); String currentLanguage = FF9StateSystem.Settings.CurrentLanguage; EMinigame.EidolonMuralAchievement(currentLanguage, mes); EMinigame.ExcellentLuckColorFortuneTellingAchievement(currentLanguage, mes); EMinigame.ProvokeMogAchievement(currentLanguage, mes); EMinigame.JumpingRopeAchievement(currentLanguage, mes); EMinigame.GetRewardFromQueenStellaAchievement(); EMinigame.ShuffleGameAchievement(currentLanguage, mes); EMinigame.ChocoboBeakLV99Achievement(currentLanguage, mes); EMinigame.AtleteQueenAchievement_Debug(currentLanguage, mes); EMinigame.TreasureHunterSAchievement(currentLanguage, mes); ETb.FixChocoAccidenlyFly(dialog); }