private void OnRightMouseButtonClicked() { if (sr.sprite != mistakeTexture) { if (!marked) { if (mine) { ec.BugCountUp(); ec.ClickedBugCountUp(); } sr.sprite = markTexture; marked = true; } else { if (mine) { ec.BugCountDown(); ec.ClickedBugCountDown(); } sr.sprite = defaultTexture; marked = false; } } }