Esempio n. 1
0
 public void Update(EventCheckArgs args)
 {
     if (args.Receiver != Object)
     {
         Debug.LogError("Попытка обновить запись чужого получателя события.");
         return;
     }
     Stage = Stage | args.Stage;
     time2 = Time.time;
 }
Esempio n. 2
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        private static void OnEvent(EventHandler <EventCheckArgs> handler, EventsCheckStage stage, SimpleEvent simpleEvent, object receiver, int priority)
        {
            if (handler != null)
            {
                EventCheckArgs args = new EventCheckArgs();
                args.Stage    = stage;
                args.Event    = simpleEvent;
                args.Receiver = receiver;
                args.Priority = priority;

                handler(null, args);
            }
        }
Esempio n. 3
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 public void Add(object target, EventCheckArgs args)
 {
     if (currentEvent == null || currentEvent.Event != args.Event)
     {
         if (currentEvent != null)
         {
             currentEvent.Event = null;
         }
         currentEvent = new EventLogLine(args);
         events.Add(currentEvent);
     }
     else
     {
         currentEvent.Update(args);
     }
 }
Esempio n. 4
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    public ReceiverLogLine(EventCheckArgs args)
    {
        object target = args.Receiver;

        Type = target != null?target.GetType() : null;

        Object = target as UnityEngine.Object;
        Name   = Object != null ? Object.name : "";
        Component component = target as Component;

        Tag      = component != null ? component.tag : "";
        Mask     = component != null ? component.gameObject.layer : -1;
        Stage    = args.Stage;
        Priority = args.Priority;
        time     = Time.time;
        time2    = 0;
    }
Esempio n. 5
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    public void Update(EventCheckArgs args)
    {
        if (Event != args.Event)
        {
            Debug.LogError("Попытка обновить запись чужого события.");
            return;
        }
        var receiver = receivers.Find(r => r.Object == args.Receiver && r.Priority == args.Priority && (r.Stage & (EventsCheckStage.Error | EventsCheckStage.Stop)) == 0);

        if (receiver != null)
        {
            receiver.Update(args);
        }
        else
        {
            receivers.Add(new ReceiverLogLine(args));
        }
    }
Esempio n. 6
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    public EventLogLine(EventCheckArgs args)
    {
        object target = args.Event.target;

        SourceType = target != null?target.GetType() : null;

        Source     = target as UnityEngine.Object;
        SourceName = Source != null ? Source.name : "";
        Component component = target as Component;

        SourceTag       = component != null ? component.tag : "";
        SourceLayerMask = component != null ? component.gameObject.layer: -1;
        EventName       = args.Event.eventName;
        Event           = args.Event;
        receivers       = new List <ReceiverLogLine>();
        ReceiverLogLine receiver = new ReceiverLogLine(args);

        time = Time.time;
        receivers.Add(receiver);
    }