public void OnEventRaised(bool value) { LastFired = Time.time; SetTriggered(); OnEvent(value); Response.Invoke(value); }
private void UpdateBlowTo(bool value) { if (blowDisplay) { blowDisplay.text = value ? "Blowing" : "Not blowing"; } _wasBlowing = value; OnBlowStatusChanged.Invoke(value); }
public virtual void OnWin() { isGamePaused = true; cachedGameFlow.OnEndGame(true, GetScore(true)); onGameEnd.Invoke(true); }
public void RunEvent() { m_hEvent?.Invoke(m_bBool); }