//Trigger a random event
    public static void TriggerRandomEvent()
    {
        List <EventBase> events = EventBase.events;

        if (events.Count > 0)
        {
            EventBase eventFound = events[Random.Range(0, events.Count)];

            //Just loop through the events if the first random one doesnt work, lol
            if (!eventFound.OnEventTrigger())
            {
                for (int i = 0; i < events.Count; i++)
                {
                    eventFound = events[i].GetComponent <EventBase>();
                    if (eventFound.OnEventTrigger())
                    {
                        break;
                    }
                }
            }
        }
    }
    //Get a random nearby event and trigger it
    public void TriggerNearbyEvent()
    {
        LayerMask mask = LayerMask.GetMask("Events");

        Collider[] hitEvents = Physics.OverlapSphere(transform.position, nearbyEventRadius, mask);
        if (hitEvents.Length > 0)
        {
            EventBase eventFound = hitEvents[Random.Range(0, hitEvents.Length)].GetComponent <EventBase>();

            //Just loop through the events if the first random one doesnt work, lol
            if (!eventFound.OnEventTrigger())
            {
                for (int i = 0; i < hitEvents.Length; i++)
                {
                    eventFound = hitEvents[i].GetComponent <EventBase>();
                    if (eventFound.OnEventTrigger())
                    {
                        break;
                    }
                }
            }
        }
    }