public override bool CanCollapse(EventAction action1, EventAction action2)
 {
     return
         action1.Control == action2.Control &&
         action1.MethodName == action2.MethodName &&
         action1.MethodName == Enter;
 }
Esempio n. 2
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 public Event(EventAction action, Guid mapId, Vector2 destination, bool fadeScreen)
 {
     Action = action;
     DestinationMapId = mapId;
     Destination = destination;
     FadeScreenOnTeleport = fadeScreen;
 }
Esempio n. 3
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 public EventHandler(GameEventType t, EventAction e)
 {
     //todo(seba) don't think these are interned the way you'd hope
     filter = @v => v.type == t;
     action = e;
     timing = EventTiming.Main;
 }
Esempio n. 4
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 internal ActorObject(string name, World world)
 {
     _world = world;
     _name = name;
     OnStart = new EventAction<EventState>();
     OnPing = new EventAction<EventState>();
     OnCounter = new EventAction<EventState>();
 }
Esempio n. 5
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 /// <summary>  Constructs an Event object to encapsulate in inbound SIF Event.
 /// This form of the contructor is called internally by the ADK when it receives
 /// a SIF Event Message and is not intended to be used by ADK developers.
 /// 
 /// </summary>
 /// <param name="data">An IDataObjectInputStream that returns SifDataObjects, all of
 /// which must be of the same class type
 /// </param>
 /// <param name="action">One of the EventAction enum values</c>
 /// </param>
 /// <param name="objectType">An ElementDef constant from the <see cref="OpenADK.Library.SifDtd"/> class that
 /// identifies the type of SIF Data Object contained in the event
 /// </param>
 public Event(IDataObjectInputStream data,
             EventAction action,
             IElementDef objectType)
 {
     fData = data;
      fObjType = objectType;
      SetAction(action);
 }
Esempio n. 6
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 private void AddEventActions(EventAction<EventState> eventAction, AST whenNode)
 {
     for (int i = 1; // Skip first, which is event type
         i < whenNode.Children.Count; i++)
     {
         eventAction.Add(GetAction(whenNode.Children[i]));
     }
 }
Esempio n. 7
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 /// <summary>
 /// Standardkonstruktor zur erstellung eines neuen TimelineEvents
 /// </summary>
 /// <param name="time">Zeit, wann das Event eintreten soll</param>
 /// <param name="length">Länge des Events.</param>
 /// <param name="color">Farbe durch die das Event repräsentiert werden soll</param>
 /// <param name="startAction">Funktion die bei Eintreten aufgerufen werden soll</param>
 /// <param name="endAction">Funktion die beim Ende des Events aufgerufen werden soll</param>
 public TimelineEvent(double time, double length, Color color, EventAction startAction, EventAction endAction)
 {
     this.eventTime = time;
     this.eventLength = length;
     this.color = color;
     this.eventStartAction = startAction;
     this.eventEndAction = endAction;
 }
Esempio n. 8
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        /// <summary>
        /// Removes an event handler.
        /// </summary>
        /// <param name="ID"> The ID of the message that the handler is listening to. </param>
        /// <param name="EventHandler"> The EventHandler to be removed. </param>
        public void RemoveEventHandler(uint ID, EventAction<Object, IEvent> EventHandler)
        {
            if (EventHandler == null)
                throw new ArgumentNullException("EventHandler was null.");

            ThreadedEventHandler<Object, IEvent> Handler;
            if (EventHandlers.TryGetValue(ID, out Handler))
            {
                Handler.RemoveEventListener(EventHandler);
            }
        }
        public void RegisterEvent(EventCategory category, EventAction action, string eventName)
        {
            try
            {
                GoogleAnalytics.EasyTracker.GetTracker().SendEvent(EventCategories[category], EventActions[action], eventName, 0);

            }
            catch (Exception)
            {

            }
        }
Esempio n. 10
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        public static void Log(Level level, EventType type, EventAction action, string data)
        {
            using (ApplicationDbContext dbContext = ApplicationDbContext.Create())
            {
                AuditLogModel logModel = new AuditLogModel();
                logModel.Level = level.ToString();
                logModel.EventType = type.ToString();
                logModel.EventAction = action.ToString();
                logModel.Data = data;
                logModel.UTC = DateTime.UtcNow;

                dbContext.Entry(logModel).State = EntityState.Added;
                dbContext.SaveChanges();
            }
        }
Esempio n. 11
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        /// <summary>
        /// Adds an event handler that listens to a specific event.
        /// </summary>
        /// <param name="ID"> The ID of the event to listen to. </param>
        /// <param name="EventHandler"> The function to be called to handle the event. </param>
        public void AddEventHandler(uint ID, EventAction<Object, IEvent> EventHandler)
        {
            if (EventHandler == null)
                throw new ArgumentNullException("EventHandler was null.");

            ThreadedEventHandler<Object, IEvent> Handler;
            if(EventHandlers.TryGetValue(ID, out Handler))
            {
                Handler.AddEventListener(EventHandler);
            }
            else
            {
                Handler = new ThreadedEventHandler<object, IEvent>();
                Handler.AddEventListener(EventHandler);
                EventHandlers.TryAdd(ID, Handler);
            }
        }
Esempio n. 12
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 /// <summary>
 /// Instanciate New Event Message
 /// </summary>
 /// <param name="level">as event level</param>
 /// <param name="action">as event action</param>
 /// <param name="result">as event result</param>
 /// <param name="data">as event messages in list</param>
 /// <param name="app">as application</param>
 /// <param name="appver">as application version</param>
 /// <param name="opcode">as operation code</param>
 /// <param name="keys">as key words</param>
 /// <param name="uid">us user's identifier</param>
 /// <param name="ip">as client's ip address</param>
 /// <param name="url">as assoicated page url</param>
 public EventMessage(EventLevel level, EventAction action, EventResult result, List<String> data, String app,
                     String appver = "", String opcode = "", String keys = "", String uid = "", String ip = "", String url = "")
 {
     SetBase();
     Level = level;
     Action = action;
     Result = result;
     Data = data;
     Application = app;
     ApplicationVersion = appver;
     OperationCode = opcode;
     KeyWords = keys;
     EventDateTime = DateTime.UtcNow;
     IP = ip;
     URL = url;
     if (!String.IsNullOrEmpty(uid)) UID = new Guid(uid);
 }
        /// <summary>
        /// Performs the project changed.
        /// </summary>
        /// <param name="pHierarchy">The p hierarchy.</param>
        /// <param name="action">The action.</param>
        /// <param name="raiseEvent">if set to <c>true</c> [raise event].</param>
        private void PerformProjectChanged(IVsHierarchy pHierarchy, EventAction action, bool raiseEvent)
        {
            #if DEBUG
            Debug.WriteLine("Enter " + System.Reflection.MethodBase.GetCurrentMethod().Name);
            #endif
            if (_solutionManager.CurrentSolution == null)
                return;

            ProjectNode prj = ((SolutionNode)_solutionManager.CurrentSolution).GetProject(pHierarchy);
            // Test ce projet ne doit pas répondre aux événements
            if (IsProjectEventsEnabled(prj))
            {
                if (action == EventAction.ProjectAdded)
                    RegisterProjectEvents(prj);
                else if (action == EventAction.ProjectRemoved)
                    UnRegisterProjectEvents(prj);
                if (raiseEvent )
                    OnProjectChanged(this, new ProjectChangedEventArg { Project = prj, Action = action });
            }
        }
Esempio n. 14
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 public void removeListener(string Evt, EventAction callback)
 {
     EventAction action = null;
     if(eventTable.TryGetValue(Evt, out action))
     {
         action -= callback;
     }
     #if UNITY_EDITOR
     else
     {
         Debug.LogWarning("Could not find event: " + Evt + ". Could not remove all listeners.");
     }
     #endif
 }
Esempio n. 15
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 public void OnRemoveEventHandler(EventAction ea, TaskID task)
 {
     _eventPath.RefreshEventHandlers(ea);
     _eventPath.OnRemoveEventHandler(ea, task);
     onActionAssignmentChange(ea.Event);
 }
Esempio n. 16
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        public void BadEventHandlerSignatureThrows()
        {
            var cmd = new EventAction(this.subject, null, typeof(Subject).GetEvent("BadEventHandler").EventHandlerType, "DoSomething", ActionUnavailableBehaviour.Enable, ActionUnavailableBehaviour.Enable);

            Assert.Throws <ActionEventSignatureInvalidException>(() => cmd.GetDelegate());
        }
Esempio n. 17
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    public void AddEvent(EventAction e)
    {
        EventQueue queue = queues[queues.Count - 1];

        queue.AddEvent(e);
    }
Esempio n. 18
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 public void OnActionListOrderChanged(object sender, EventAction ea)
 {
     _eventPath.RefreshEventHandlers(ea);
     onActionAssignmentChange(ea.Event);
 }
Esempio n. 19
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 public MusicEvent(EventAction action, int gridPos)
 {
     Action  = action;
     GridPos = gridPos;
 }
Esempio n. 20
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        public Person WhoArrive;                                                                      // Кто пришел с плохими вестями?



        public Engine_Reverse(Person _monster)
        {
            WhoKilled = _monster;
            WhoKills  = new List <Person>();
            var _persons_could_kill = _locationForPerson.Where(person => person.Value.Select(local => local.LocationVisit).Any(x => _monster.Location.Contains(x))).ToArray();
            var _persons_kill       = _persons_could_kill[_random.Next(0, _persons_could_kill.Length)];
            var _location           = _monster.Location.Where(x => _persons_kill.Value.Select(local => local.LocationVisit).Contains(x)).ToArray();

            WhereLives = _location[_random.Next(0, _location.Length)];

            WhoKills.Add(new Person
            {
                Name     = $"unknow_agent",
                Location = new List <LocationVisit> {
                    WhereLives
                },
                Specialization  = _persons_kill.Key,
                Characteristics = Characteristic.AllCharacteristics.Select((typeCharacter, pos) => typeCharacter.Value[_random.Next(typeCharacter.Value.Count)]).ToList()
            });

            var isCoupleInLove = _random.Next(0, 100) < 20;

            if (isCoupleInLove) // Влюбленная парочка?
            {
                WhoKills.Add(new Person
                {
                    Name     = $"girlfrand_for_unknow_agent",
                    Location = new List <LocationVisit> {
                        WhereLives
                    },
                    Specialization  = Specialization.Courtesan,
                    Characteristics = Characteristic.AllCharacteristics.Select((typeCharacter, pos) => typeCharacter.Value[_random.Next(typeCharacter.Value.Count)]).ToList()
                });
            }

            Relationships = new Dictionary <Person, List <Tuple <PersonsLink, List <PersonAction> > > >();


            // Кто рассказал о случившимся?
            var isBeInPlace = _random.Next(0, 100) > 50;

            var _listPersonsBeInPlace = _locationForPerson.Where(person => person.Value.Select(local => local.LocationVisit).Any(x => x == WhereLives)).ToArray();
            var _personBeInPlace      = _listPersonsBeInPlace[_random.Next(0, _listPersonsBeInPlace.Length)];

            var _listEvents  = new EventAction[] { EventAction.Watch, EventAction.Heard, EventAction.Helped, };
            var _eventAction = _listEvents[_random.Next(0, _listEvents.Length)];

            var p = new Person
            {
                Name     = $"unknow_agent_Passer_",
                Location = new List <LocationVisit> {
                    WhereLives
                },
                Specialization  = _personBeInPlace.Key,
                Characteristics = Characteristic.AllCharacteristics.Select((typeCharacter, pos) => typeCharacter.Value[_random.Next(typeCharacter.Value.Count)]).ToList()
            };

            Relationships.Add(
                p,
                new List <Tuple <PersonsLink, List <PersonAction> > >
            {
                Tuple.Create(
                    new PersonsLink
                {
                    Persons       = WhoKills,
                    Relationships = new List <Relationship> {
                        Relationship.Passer
                    }
                },
                    new List <PersonAction>
                {
                    new PersonAction {
                        Action = _eventAction, ActionPerson = new List <Person> {
                            p
                        }, ObservedPersons = WhoKills
                    }
                })
            });

            if (isBeInPlace) //Был на мест?
            {
                WhoArrive = p;
            }
            else
            {
                var num_person_level = _random.Next(1, 3);
                var _list            = new List <EventAction> {
                    EventAction.Worried, EventAction.Searching, EventAction.HeardTheTalk,
                };
                var lastEvent = _list[_random.Next(0, _list.Count)];

                var _person = p;
                var spec    = Specialization.Outlaw;
                var p_temp  = default(Person);
                for (int i = 0; i < num_person_level; ++i)
                {
                    spec   = (Specialization)_random.Next(0, Enum.GetValues(typeof(Specialization)).Length);
                    p_temp = new Person
                    {
                        Name     = $"unknow_agent_Passer{i}",
                        Location = new List <LocationVisit> {
                            _locationForPerson[spec][_random.Next(0, _locationForPerson[spec].Count)].LocationVisit
                        },
                        Specialization  = spec,
                        Characteristics = Characteristic.AllCharacteristics.Select((typeCharacter, pos) => typeCharacter.Value[_random.Next(typeCharacter.Value.Count)]).ToList()
                    };

                    Relationships.Add(
                        p_temp,
                        new List <Tuple <PersonsLink, List <PersonAction> > >
                    {
                        Tuple.Create(
                            new PersonsLink
                        {
                            Persons = new List <Person> {
                                _person
                            },
                            Relationships = new List <Relationship> {
                                Relationship.Passer
                            }
                        },
                            new List <PersonAction>
                        {
                            new PersonAction {
                                Action = EventAction.HeardTheTalk, ActionPerson = new List <Person> {
                                    p_temp
                                }, ObservedPersons = new List <Person> {
                                    _person
                                }
                            }
                        })
                    });

                    _person = p_temp;
                }



                if (lastEvent != EventAction.HeardTheTalk)
                {
                    var listSpec = new List <Specialization> {
                        Specialization.TavernKeeper, Specialization.Warder, Specialization.ChiefGuard,
                    };
                    spec = listSpec[_random.Next(0, listSpec.Count)];
                    var previousLast_p = new Person
                    {
                        Name     = $"unknow_agent_previousLast",
                        Location = new List <LocationVisit> {
                            _locationForPerson[spec][_random.Next(0, _locationForPerson[spec].Count)].LocationVisit
                        },
                        Specialization  = spec,
                        Characteristics = Characteristic.AllCharacteristics.Select((typeCharacter, pos) => typeCharacter.Value[_random.Next(typeCharacter.Value.Count)]).ToList()
                    };

                    Relationships.Add(
                        previousLast_p,
                        new List <Tuple <PersonsLink, List <PersonAction> > >
                    {
                        Tuple.Create(
                            new PersonsLink
                        {
                            Persons = new List <Person> {
                                _person
                            },
                            Relationships = new List <Relationship> {
                                Relationship.Passer
                            }
                        },
                            new List <PersonAction>
                        {
                            new PersonAction {
                                Action = EventAction.HeardTheTalk, ActionPerson = new List <Person> {
                                    previousLast_p
                                }, ObservedPersons = new List <Person> {
                                    _person
                                }
                            }
                        })
                    });

                    _person = previousLast_p;
                }


                spec = (Specialization)_random.Next(0, Enum.GetValues(typeof(Specialization)).Length);
                var last_p = new Person
                {
                    Name     = $"unknow_agent_Last",
                    Location = new List <LocationVisit> {
                        _locationForPerson[spec][_random.Next(0, _locationForPerson[spec].Count)].LocationVisit
                    },
                    Specialization  = spec,
                    Characteristics = Characteristic.AllCharacteristics.Select((typeCharacter, pos) => typeCharacter.Value[_random.Next(typeCharacter.Value.Count)]).ToList()
                };

                Relationships.Add(
                    last_p,
                    new List <Tuple <PersonsLink, List <PersonAction> > >
                {
                    Tuple.Create(
                        new PersonsLink
                    {
                        Persons = new List <Person> {
                            _person
                        },
                        Relationships = new List <Relationship> {
                            (Relationship)_random.Next(0, Enum.GetValues(typeof(Relationship)).Length)
                        }
                    },
                        new List <PersonAction>
                    {
                        new PersonAction {
                            Action = lastEvent, ActionPerson = new List <Person> {
                                last_p
                            }, ObservedPersons = new List <Person> {
                                _person
                            }
                        }
                    })
                });
                WhoArrive = last_p;
            }
        }
Esempio n. 21
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 public ActionDescriptor(EventAction model)
 {
     this.model = model;
 }
Esempio n. 22
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 public override object CreateCheckBox(CloseEvent closed, string label, bool allowUndefined, out EventAction <bool?> boolEdit, out EventAction <bool?> boolChanged)
 {
     boolEdit    = new EventAction <bool?>();
     boolChanged = new EventAction <bool?>();
     var      localBoolChanged = boolChanged;
     CheckBox cb = new CheckBox()
     {
         Text = label, ThreeState = allowUndefined
     };
     EventHandler changed = (_, __) =>
     {
         bool?val = cb.CheckState switch
         {
             CheckState.Unchecked => false,
             CheckState.Checked => true,
             _ => null,
         };
Esempio n. 23
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 /// <summary>
 /// The method to call on the Ext.EventObject after this KeyNav intercepts a key. Valid values are Ext.EventObject.stopEvent, Ext.EventObject.preventDefault and Ext.EventObject.stopPropagation.
 /// </summary>
 public virtual TBuilder DefaultEventAction(EventAction defaultEventAction)
 {
     this.ToComponent().DefaultEventAction = defaultEventAction;
     return(this as TBuilder);
 }
Esempio n. 24
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 public static void AddListener(EventAction <T> handler, EventManager manager = null)
 {
     EventManager.AddListener(handler, manager);
 }
Esempio n. 25
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 public static void RemoveListener <T>(EventAction <T> handler, EventManager manager = null)
 {
     manager = manager ?? Instance;
     manager.RemoveListenerInternal(handler);
 }
 public void Add(string control, string method, string arg)
 {
     EventAction action = new EventAction(method, arg);
     action.Definition = new Definition(null, control, null, null);
     list.Add(action);
 }
Esempio n. 27
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 private void SetAction(string action)
 {
     try
      {
     SetAction((EventAction)Enum.Parse(typeof(EventAction), action, true));
      }
      catch
      {
     fEventAction = EventAction.Undefined;
     fAction = action;
      }
 }
Esempio n. 28
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    public void PostTestEvent()
    {
        EventAction e = new EventAction(EventType.Mandatory, UseReroll);

        GameManager.SingleInstance.App.Controller.queueController.AddCallBack(e);
    }
 public void SelectedIndexChanged(object sender, EventArgs e)
 {
     EventAction action = new EventAction("Select", ((ToolStripComboBox) sender).SelectedIndex);
     action.Comment = ((ToolStripComboBox) sender).Text;
     Listener.FireEvent(TesterType, sender, action);
 }
Esempio n. 30
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 /// <summary>
 /// 
 /// </summary>
 /// 
 /// <param name="eventAction"></param>
 /// 
 /// <returns></returns>
 /// 
 public bool RemoveAction(EventAction eventAction)
 {
     return actions.Remove(eventAction);
 }
        public override void OnEnter()
        {
            dispatcher = Service.Get <EventDispatcher>();
            DQuestMessage dQuestMessage = new DQuestMessage();

            DialogList.Entry entry = default(DialogList.Entry);
            if (!UseDialogList)
            {
                dQuestMessage.Text = Service.Get <Localizer>().GetTokenTranslation(i18nContents);
            }
            else if (DialogList != null)
            {
                entry = ((!RandomDialog) ? DialogList.Entries[DialogListItemIndex] : DialogList.Entries[Random.Range(0, DialogList.Entries.Length)]);
                dQuestMessage.Text = Service.Get <Localizer>().GetTokenTranslation(entry.ContentToken);
            }
            dQuestMessage.MascotName      = MascotName;
            dQuestMessage.DismissTime     = ((AutoCloseTime > 0f) ? AutoCloseTime : ((float)DismissTime));
            dQuestMessage.Buttons         = null;
            dQuestMessage.ContentImageKey = ImageContentKey;
            dQuestMessage.RichText        = RichText;
            dQuestMessage.ClickToClose    = ClickToClose;
            dispatcher.AddListener <HudEvents.QuestMessageComplete>(OnSpeechComplete);
            dispatcher.DispatchEvent(new HudEvents.ShowQuestMessage(dQuestMessage));
            string text = "";
            string overrideAnimationName     = "";
            string overrideStopAnimationName = "";
            bool   flag = false;

            if (UseDialogList && DialogList != null)
            {
                text = entry.AudioEventName;
                overrideAnimationName     = entry.DialogAnimationTrigger;
                overrideStopAnimationName = entry.DialogAnimationEndTrigger;
                flag = entry.AdvanceSequence;
            }
            else if (!AudioEventName.IsNone)
            {
                text = AudioEventName.Value;
                overrideAnimationName     = DialogAnimationOverride.Value;
                overrideStopAnimationName = EndDialogAnimationOverride.Value;
                flag = AdvanceSequence;
            }
            if (!string.IsNullOrEmpty(text))
            {
                EventAction eventAction = EventAction.PlaySound;
                if (flag)
                {
                    eventAction = EventAction.AdvanceSequence;
                }
                GameObject mascotObject = Service.Get <MascotService>().GetMascotObject(MascotName);
                if (mascotObject != null && PlayDialogAnimation)
                {
                    MascotController component = mascotObject.GetComponent <MascotController>();
                    EventManager.Instance.PostEventNotify(text, eventAction, base.Owner, component.dialogAudioCallback);
                    component.StartDialogAnimation(text, overrideAnimationName, AutoStopDialogAnimation, overrideStopAnimationName);
                }
                else
                {
                    EventManager.Instance.PostEventNotify(text, eventAction, base.Owner, onMascotAudioComplete);
                }
            }
            if (!WaitForFinish)
            {
                Finish();
            }
        }
Esempio n. 32
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 public static extern int PeepEvents([Out] Event[] events, int numevents, EventAction action, EventType minType, EventType maxType);
 public EventComponent(EventAction action, T value)
 {
     Action = action;
     Value  = value;
 }
Esempio n. 34
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        public void ThrowsIfTargetNullBehaviourIsThrowAndTargetBecomesNull()
        {
            var cmd = new EventAction(this.subject, null, this.eventInfo.EventHandlerType, "DoSomething", ActionUnavailableBehaviour.Throw, ActionUnavailableBehaviour.Enable);

            Assert.Throws <ActionTargetNullException>(() => View.SetActionTarget(this.subject, null));
        }
Esempio n. 35
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 /// <summary>
 /// 
 /// </summary>
 /// 
 /// <param name="eventAction"></param>
 /// 
 public void AddAction(EventAction eventAction)
 {
     actions.Add(eventAction);
 }
Esempio n. 36
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 /** 注册玩家消息监听(初始化阶段用) */
 protected void registPlayerEventListener(int type, Action <object> listener)
 {
     _playerEventListenerDic.put(type, EventAction.create(listener));
 }
Esempio n. 37
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        /// <summary>
        /// Add Event Message to system
        /// </summary>
        /// <param name="pconstring">as data source connection string</param>
        /// <param name="level">as event level</param>
        /// <param name="action">as event action</param>
        /// <param name="result">as event result</param>
        /// <param name="message">as event messages in list</param>
        /// <param name="app">as application</param>
        /// <param name="appver">as application version</param>
        /// <param name="opcode">as operation code</param>
        /// <param name="keys">as key words</param>
        /// <param name="user">as assoicated user</param>
        /// <param name="ip">as client's ip address</param>
        /// <param name="url">as assoicated page url</param>
        /// <returns></returns>
        public static bool Add(string pconstring, EventLevel level, EventAction action, EventResult result, String message, String app,
                            String appver = "", String opcode = "", String keys = "", CustomSecurity.User user = null, String ip = "", String url = "")
        {
            String suid = "";
            if (user != null && user.UID != null) suid = user.UID.ToString();
            EventMessage ev = new EventMessage(level: level, action: action, result: result, app: app, message: message, appver: appver, opcode: opcode, keys: keys.ToLower(), uid: suid, ip: ip, url: url);

            return ev.Add(pconstring);
        }
Esempio n. 38
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 public abstract void SendOut(EventAction message, params Tuple <string, object>[] objects);
Esempio n. 39
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        public static int PeepEvents(Event[] e, int count, EventAction action, EventType min, EventType max)
        {
            if (e == null)
                throw new ArgumentNullException();
            if (count <= 0 || count > e.Length)
                throw new ArgumentOutOfRangeException();

            unsafe
            {
                fixed (Event *pe = e)
                {
                    return PeepEvents(pe, count, action, min, max);
                }
            }
        }
Esempio n. 40
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 /// <summary>
 /// Returns true if the given actions can be collapsed.
 /// </summary>
 /// <param name="action1">The earlier event to test.</param>
 /// <param name="action2">The latter event to test.</param>
 /// <returns>True if these events can be collapsed; else false.</returns>
 public abstract bool CanCollapse(EventAction action1, EventAction action2);
Esempio n. 41
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 public FollowState whenArrive(EventAction whenArrive, GameObject target)
 {
     this.nextAction = whenArrive;
     setTarget(target);
     return(this);
 }
Esempio n. 42
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 public void OnAssignAction(EventAction ea)
 {
     _eventPath.RefreshEventHandlers(ea);
     _eventPath.OnAssignAction(ea);
     onActionAssignmentChange(ea.Event);
 }
Esempio n. 43
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 public static int PeepEvents(ref Event e, EventAction action, EventType min, EventType max)
 {
     unsafe
     {
         fixed (Event* pe = &e)
         {
             return PeepEvents(pe, 1, action, min, max);
         }
     }
 }
Esempio n. 44
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 public void OnAssignAction(EventAction ea)
 {
 }
Esempio n. 45
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 unsafe static extern int PeepEvents(Event* e, int count, EventAction action, EventType min, EventType max);
Esempio n. 46
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 public void OnRemoveEventHandler(EventAction ea, TaskID task)
 {
 }
Esempio n. 47
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 public static extern int PeepEvents([Out] Event[] events, int numevents, EventAction action, uint mask);
Esempio n. 48
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 public void OnActionListOrderChanged(object sender, EventAction ea)
 {
 }
Esempio n. 49
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 public void addListener(string Evt, EventAction callback)
 {
     // First check if the event is in the table.
     EventAction action = null;
     if(eventTable.TryGetValue(Evt, out action))
     {
         action += callback;
     }
     else // It isn't in the table.
     {
         eventTable.Add(Evt, callback);
     }
 }
 private void Set <TInput>(Action <TInput> action,
                           [CallerMemberName] string name = null)
 {
     _handlers[name] = new EventAction <TInput>(action);
 }
Esempio n. 51
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 public void FireEvent(Type testerType, object control, EventAction action)
 {
     if (!InProcess(testerType, control, action.MethodName))
     {
         OnEvent(testerType, control, action);
     }
     CheckForNewForms();
 }
Esempio n. 52
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 /// <summary> Generates event name for standard action </summary>
 /// <param name="modelElement"></param>
 /// <param name="eventDirection"></param>
 /// <param name="eventAction"></param>
 /// <param name="phaseAction"></param>
 /// <returns></returns>
 public static string GetEventCode(string path, EventAction eventAction, PhaseAction phaseAction, EventDirection eventDirection)
 {
     return(GetEventCode(path, StandardActionsNames[eventAction], phaseAction, eventDirection));
 }
Esempio n. 53
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        /// <summary>  Constructs an Event object to encapsulate
        /// an outbound SIF Event, which describes
        /// one or more SifDataObjects that have been added, changed,
        /// or deleted by the local application. This form of the constructor is called
        /// by agents when reporting a SIF_Event message to a zone
        /// </summary>
        /// <param name="data">An array of SifDataObjects, all of which must be of the same class type
        /// </param>
        /// <param name="action">Describes how the data has changed.</param>
        /// <remarks>
        /// <seealso cref="OpenADK.Library.IZone.ReportEvent"/>
        /// </remarks>
        public Event(SifDataObject[] data,
                    EventAction action)
        {
            try
             {
            fData = DataObjectInputStreamImpl.newInstance();
            if (data != null)
            {
               ((DataObjectInputStreamImpl)fData).Data = data;
            }
             }
             catch (AdkException adke)
             {
            throw new SystemException(adke.ToString());
             }

             fObjType = data != null && data.Length > 0 && data[0] != null
                        ? data[0].ElementDef
                        : null;
             SetAction(action);
        }
Esempio n. 54
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 public void AddEventListener(EventAction <TSender, TEventArgs> e)
 {
     AddQueue.Enqueue(e);
 }
Esempio n. 55
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 private void SetAction(EventAction action)
 {
     if (action == EventAction.Undefined)
      {
     throw new ArgumentException("Event action code " + action + " is not valid");
      }
      fEventAction = action;
      fAction = action.ToString();
 }
Esempio n. 56
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 public void RemoveEventListener(EventAction <TSender, TEventArgs> e)
 {
     RemoveQueue.Enqueue(e);
 }
    public override void OnEnter()
    {
        dispatcher = Service.Get <EventDispatcher>();
        DCinematicSpeech dCinematicSpeech = new DCinematicSpeech();

        DialogList.Entry entry = default(DialogList.Entry);
        if (!UseDialogList)
        {
            dCinematicSpeech.Text = Service.Get <Localizer>().GetTokenTranslation(i18nContents);
        }
        else if (DialogList != null)
        {
            entry = ((!RandomDialog) ? DialogList.Entries[DialogListItemIndex] : DialogList.Entries[Random.Range(0, DialogList.Entries.Length)]);
            dCinematicSpeech.Text = Service.Get <Localizer>().GetTokenTranslation(entry.ContentToken);
        }
        dCinematicSpeech.BubbleContentKey   = DialogPrefabKey;
        dCinematicSpeech.Buttons            = null;
        dCinematicSpeech.BackgroundImageKey = BackgroundImageKey;
        dCinematicSpeech.ContentImageKey    = ContentImageKey;
        dCinematicSpeech.TextStyle          = TextStyle;
        dCinematicSpeech.RichText           = RichText;
        dCinematicSpeech.MascotName         = (string.IsNullOrEmpty(CustomName) ? MascotName : CustomName);
        dCinematicSpeech.DismissTime        = ((AutoCloseTime > 0f) ? AutoCloseTime : ((float)DismissTime));
        dCinematicSpeech.CenterX            = CenterX;
        dCinematicSpeech.CenterY            = CenterY;
        dCinematicSpeech.OffsetY            = OffsetY;
        dCinematicSpeech.OffsetYPercent     = OffsetYPercent;
        dCinematicSpeech.HideTail           = HideTail;
        dCinematicSpeech.ClickToClose       = ClickToClose;
        dispatcher.DispatchEvent(new CinematicSpeechEvents.ShowSpeechEvent(dCinematicSpeech, HideQuestHud));
        dispatcher.AddListener <CinematicSpeechEvents.SpeechCompleteEvent>(OnSpeechComplete);
        string text = "";
        string overrideAnimationName     = "";
        string overrideStopAnimationName = "";
        bool   flag = false;

        if (UseDialogList && DialogList != null)
        {
            text = entry.AudioEventName;
            overrideAnimationName     = entry.DialogAnimationTrigger;
            overrideStopAnimationName = entry.DialogAnimationEndTrigger;
            flag = entry.AdvanceSequence;
        }
        else if (!AudioEventName.IsNone)
        {
            text = AudioEventName.Value;
            overrideAnimationName     = DialogAnimationOverride.Value;
            overrideStopAnimationName = EndDialogAnimationOverride.Value;
            flag = AdvanceSequence;
        }
        if (!string.IsNullOrEmpty(text))
        {
            EventAction eventAction = EventAction.PlaySound;
            if (flag)
            {
                eventAction = EventAction.AdvanceSequence;
            }
            GameObject mascotObject = Service.Get <MascotService>().GetMascotObject(MascotName);
            if (mascotObject != null && PlayDialogAnimation)
            {
                MascotController component = mascotObject.GetComponent <MascotController>();
                EventManager.Instance.PostEventNotify(text, eventAction, base.Owner, component.dialogAudioCallback);
                component.StartDialogAnimation(text, overrideAnimationName, AutoStopDialogAnimation, overrideStopAnimationName);
            }
            else
            {
                EventManager.Instance.PostEventNotify(text, eventAction, base.Owner, onMascotAudioComplete);
            }
        }
        if (!WaitForFinish)
        {
            Finish();
        }
    }
 /// <summary>
 /// Returns true if the given actions can be collapsed.
 /// </summary>
 /// <param name="action1">The earlier event to test.</param>
 /// <param name="action2">The latter event to test.</param>
 /// <returns>True if these events can be collapsed; else false.</returns>
 public override bool CanCollapse(EventAction action1, EventAction action2)
 {
     return(action1.Control == action2.Control &&
            action1.MethodName == Enter &&
            action2.MethodName == Select);
 }
Esempio n. 59
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        private void RaiseEvent(EventAction action, IList<IVssWMComponent> components, IDictionary<string, string> volumeMap)
        {
            if (BackupProgress != null)
            {
                var ebp = new BackupProgressEventArgs()
                {
                    Action = action
                };

                if (components != null)
                {
                    ebp.Components = new Dictionary<string, string>();
                    foreach (var component in components)
                        ebp.Components.Add(component.ComponentName, component.Caption);
                }

                if (volumeMap != null)
                {
                    ebp.VolumeMap = new Dictionary<string, string>();
                    foreach (var volume in volumeMap)
                        ebp.VolumeMap.Add(volume);
                }

                BackupProgress(this, ebp);
                if (ebp.Cancel)
                    throw new BackupCancelledException();
            }
        }
Esempio n. 60
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 public void RegisterToEvent(string name, object source, EventAction callback)
 {
     RegisterCallback(name, source, callback, _eventCallbacks);
 }