public void GraphicsUsingRenderingPathIsReported(RenderingPath renderingPath)
        {
            var buildGroup         = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget);
            var savedTier1settings = EditorGraphicsSettings.GetTierSettings(buildGroup, GraphicsTier.Tier1);
            var savedTier2settings = EditorGraphicsSettings.GetTierSettings(buildGroup, GraphicsTier.Tier2);
            var savedTier3settings = EditorGraphicsSettings.GetTierSettings(buildGroup, GraphicsTier.Tier3);

            var tier1settings = EditorGraphicsSettings.GetTierSettings(buildGroup, GraphicsTier.Tier1);
            var tier2settings = EditorGraphicsSettings.GetTierSettings(buildGroup, GraphicsTier.Tier2);
            var tier3settings = EditorGraphicsSettings.GetTierSettings(buildGroup, GraphicsTier.Tier3);

            tier1settings.renderingPath = renderingPath;
            tier2settings.renderingPath = renderingPath;
            tier3settings.renderingPath = renderingPath;

            EditorGraphicsSettings.SetTierSettings(buildGroup, GraphicsTier.Tier1, tier1settings);
            EditorGraphicsSettings.SetTierSettings(buildGroup, GraphicsTier.Tier2, tier2settings);
            EditorGraphicsSettings.SetTierSettings(buildGroup, GraphicsTier.Tier3, tier3settings);

            if (renderingPath == RenderingPath.Forward)
            {
                Assert.AreEqual(true, Evaluators.GraphicsUsingForwardRendering());
                Assert.AreEqual(false, Evaluators.GraphicsUsingDeferredRendering());
            }
            else
            {
                Assert.AreEqual(false, Evaluators.GraphicsUsingForwardRendering());
                Assert.AreEqual(true, Evaluators.GraphicsUsingDeferredRendering());
            }

            EditorGraphicsSettings.SetTierSettings(buildGroup, GraphicsTier.Tier1, savedTier1settings);
            EditorGraphicsSettings.SetTierSettings(buildGroup, GraphicsTier.Tier2, savedTier2settings);
            EditorGraphicsSettings.SetTierSettings(buildGroup, GraphicsTier.Tier3, savedTier3settings);
        }