public void StartTrial(EvaluationTreeRuleBase leftRuleBase, EvaluationTreeRuleBase rightRuleBase) { Debug.Log("Start Trial"); ShootingController.SetDriver(leftRuleBase, rightRuleBase); left = leftRuleBase; right = rightRuleBase; PositionCounter = 0; PreTrial(); }
public RightWheelFLS() { angle = new RelativeAngle(1); distance = new Distance(2); torque = new Torque(3); listInput = new List <FuzzySet <IInputFuzzyMember> >() { angle, distance }; var rules = CreateRules(); var ruleBase = new EvaluationTreeRuleBase(listInput, torque, rules); fls = new FuzzyLogicSystem(new Fuzzifier(), new CenterOfSumsDefuzzifier(), ruleBase); }
public GameStateFLS() { orientation = new Orientation(1); distanceDifference = new DistanceDifference(2); distanceGoal = new DistanceGoal(3); stateValue = new StateValue(4); listInput = new List <FuzzySet <IInputFuzzyMember> >() { orientation, distanceDifference, distanceGoal }; var rules = CreateRules(); var ruleBase = new EvaluationTreeRuleBase(listInput, stateValue, rules); fls = new FuzzyLogicSystem(new Fuzzifier(), new CenterOfSumsDefuzzifier(), ruleBase); }
public ArbiterFLS() { Shoot = new PathStatus(1); Pass = new PathStatus(2); BallX = new BallXLocation(3); BallY = new BallYLocation(4); Priority = new Priority(5); listInput = new List <FuzzySet <IInputFuzzyMember> >() { Shoot, Pass, BallX, BallY }; var rules = CreateRules(); var ruleBase = new EvaluationTreeRuleBase(listInput, Priority, rules); fls = new FuzzyLogicSystem(new Fuzzifier(), new CenterOfSumsDefuzzifier(), ruleBase); }
public void TrialFinished(EvaluationTreeRuleBase left, EvaluationTreeRuleBase right) { TrialCount++; IsTrialRunning = false; }