Esempio n. 1
0
        private static void Evading(Obj_AI_Base sender)
        {
            var skillshot = Evade.SkillshotAboutToHit(sender, 100).OrderByDescending(i => i.DangerLevel).ToList();

            if (skillshot.Count == 0)
            {
                return;
            }
            var zedW2 = EvadeSpellDatabase.Spells.FirstOrDefault(i => i.Enable && i.IsReady && i.Slot == SpellSlot.W);

            if (zedW2 != null && wShadow.LSIsValid() && !Evade.IsAboutToHit(wShadow, 30) &&
                (!wShadow.IsUnderEnemyTurret() || getCheckBoxItem(Config.evadeMenu, zedW2.Name + "Tower")) &&
                skillshot.Any(i => i.DangerLevel >= zedW2.DangerLevel) && W.Cast())
            {
                return;
            }
            var zedR2 =
                EvadeSpellDatabase.Spells.FirstOrDefault(
                    i => i.Enable && i.IsReady && i.Slot == SpellSlot.R && i.CheckSpellName == "zedr2");

            if (zedR2 != null && rShadow.LSIsValid() && !Evade.IsAboutToHit(rShadow, 30) &&
                (!rShadow.IsUnderEnemyTurret() || getCheckBoxItem(Config.evadeMenu, zedR2.Name + "Tower")) &&
                skillshot.Any(i => i.DangerLevel >= zedR2.DangerLevel))
            {
                R.Cast();
            }
        }
Esempio n. 2
0
        private static void Evading(Obj_AI_Base sender)
        {
            var skillshot =
                Evade.SkillshotAboutToHit(sender, 50)
                .Where(i => i.CanDodge)
                .OrderByDescending(i => i.DangerLevel)
                .ToList();

            if (skillshot.Count == 0)
            {
                return;
            }
            var zedW2 = EvadeSpellDatabase.Spells.FirstOrDefault(i => i.Enable && i.IsReady && i.Slot == SpellSlot.W);

            if (zedW2 != null && wShadow.IsValid() && !Evade.IsAboutToHit(wShadow, 30) &&
                (!wShadow.IsUnderEnemyTurret() || MainMenu["Evade"]["Spells"][zedW2.Name]["WTower"]) &&
                skillshot.Any(i => i.DangerLevel >= zedW2.DangerLevel))
            {
                sender.Spellbook.CastSpell(zedW2.Slot);
                return;
            }
            var zedR2 =
                EvadeSpellDatabase.Spells.FirstOrDefault(
                    i => i.Enable && i.IsReady && i.Slot == SpellSlot.R && i.CheckSpellName == "zedr2");

            if (zedR2 != null && rShadow.IsValid() && !Evade.IsAboutToHit(rShadow, 30) &&
                (!rShadow.IsUnderEnemyTurret() || MainMenu["Evade"]["Spells"][zedR2.Name]["RTower"]) &&
                skillshot.Any(i => i.DangerLevel >= zedR2.DangerLevel))
            {
                sender.Spellbook.CastSpell(zedR2.Slot);
            }
        }
Esempio n. 3
0
        private static void Evading(Obj_AI_Base sender)
        {
            var yasuoW = EvadeSpellDatabase.Spells.FirstOrDefault(i => i.Enable && i.IsReady && i.Slot == SpellSlot.W);

            if (yasuoW == null)
            {
                return;
            }
            var skillshot = Evade.SkillshotAboutToHit(sender, yasuoW.Delay - Evade.getSliderItem("Yasuo WDelay"), true).OrderByDescending(i => i.DangerLevel).FirstOrDefault(i => i.DangerLevel >= yasuoW.DangerLevel);

            if (skillshot != null)
            {
                W.Cast(sender.ServerPosition.LSExtend((Vector3)skillshot.Start, 100));
            }
        }