private void Update() { if (Input.GetKeyDown(KeyCode.E) && _eToInteractActive) { _eToInteractActive = false; _eToInteract.EtoInteractIsActive(_eToInteractActive); _clubNotFound = false; } if (_dt.activeOnEnter) { _dt.SetActiveOnEnterFalse(); } }
// Update is called once per frame void Update() { if (_dt.activeOnEnter) { _dt.SetActiveOnEnterFalse(); } if (_inOnTrigger) { if (Input.GetKeyDown(KeyCode.E) && _initialDialog) { _dt.TriggerDialog(); _eKey.EtoInteractIsActive(false); _initialDialog = false; } } }