Esempio n. 1
0
 public Task StopAsync(CancellationToken cancelToken)
 {
     if (!ApplicationLifetime.ApplicationStopping.IsCancellationRequested &&
         !ApplicationLifetime.ApplicationStopped.IsCancellationRequested)
     {
         application.Quit();
     }
     return(Task.CompletedTask);
 }
Esempio n. 2
0
        public static void EtoClose()
        {
            if (etoApplication == null)
            {
                return;
            }

            EtoInvoke(() => etoApplication.Quit());
            etoThread.Join();
        }
Esempio n. 3
0
        public static void Main(string[] args)
        {
            //Do our command line parsing first
            CommandLine.ParseArguments(args);

            //Create our Eto.Forms app, so we can show message boxes
            //We shut this down before we run the engine
            Platform.AllowReinitialize = true;
            Application app = new Application();

            //Now to get the game's entry point
            IEntryPoint entryPoint = null;
            string      dllPath    = Path.GetFullPath($"{CommandLine.GameName}/bin/{CommandLine.GameName}.dll");

            try
            {
                //Load the game assembly
                AssemblyLoad assemblyLoad = new AssemblyLoad();
                Assembly     gameDll      = assemblyLoad.LoadAssembly(Path.GetFullPath($"{CommandLine.GameName}/bin"), $"{CommandLine.GameName}.dll");

                //Find a class the inherits from IEntryPoint so that we can create the game
                foreach (Type type in gameDll.GetTypes().Where(x => x.IsPublic && x.IsClass))                 //Needs to be public
                {
                    if (!typeof(IEntryPoint).IsAssignableFrom(type))
                    {
                        continue;
                    }

                    if (!(Activator.CreateInstance(type) is IEntryPoint point))
                    {
                        continue;
                    }
                    entryPoint = point;
                    break;
                }
            }
            catch (FileNotFoundException ex)             //The DLL wasn't found
            {
                Debug.Assert(false, $"The game DLL for '{CommandLine.GameName}' wasn't found in '{dllPath}'!\n{ex}");
#if !DEBUG
                Eto.Forms.MessageBox.Show($"The game DLL for '{CommandLine.GameName}' wasn't found in '{dllPath}'!", "Engine Error",
                                          Eto.Forms.MessageBoxButtons.OK, Eto.Forms.MessageBoxType.Error);
                app.Dispose();
                Environment.Exit(0);
#endif
            }
            catch (Exception ex)             //Some other error
            {
                Debug.Assert(false, $"An unknown error occured while preparing the game for launching!\n{ex}");
#if !DEBUG
                Eto.Forms.MessageBox.Show($"An unknown error occured while preparing the game for launching!", "Engine Error",
                                          Eto.Forms.MessageBoxButtons.OK, Eto.Forms.MessageBoxType.Error);
                app.Dispose();
                Environment.Exit(0);
#endif
            }

            //The entry point wasn't found
            Debug.Assert(entryPoint != null, "The game DLL doesn't contain an entry point!");
#if !DEBUG
            if (entryPoint == null)
            {
                Eto.Forms.MessageBox.Show("The game DLL didn't contain an entry point!", "Engine Error", Eto.Forms.MessageBoxButtons.OK,
                                          Eto.Forms.MessageBoxType.Error);
                app.Dispose();
                Environment.Exit(0);
                return;
            }
#endif

            //Dispose of the Eto.Forms app
            app.Quit();
            app.Dispose();

            //Tell the engine to init, and use the game entry point.
            //This is were we actually start to render and run the game.
            try
            {
                Engine.Init(entryPoint);
            }
            catch (Exception ex)
            {
                if (Logger.IsLoggerInitialized)
                {
                    Logger.Error("An error occured: {@Exception}", ex);
                }
                //If the logger isn't initialized, then the only option we got to log the error is to dump it into console, as we disposed of Eto.Forms Application earlier
                //and can't create message boxes with out it
                else
                {
                    Console.WriteLine(ex.ToString());
                }
            }
        }