// Use this for initialization void Start() { ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); SPS = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> (); OPProjectile = GameObject.Find("ObjectPoolerSachelShrap").GetComponent <ObjectPoolScript> (); OPTrail = GameObject.Find("ObjectPoolerTrailS").GetComponent <ObjectPoolScript> (); }
// Use this for initialization void Start() { Delay = 2; SpawnWithNoControls = true; ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); RHS = GameObject.Find("WinTextObj").GetComponent <RoundHandlerScript> (); SpawnInQue = new bool[4]; for (int i = 0; i < 4; i++) { SpawnInQue[i] = false; SpawnPointsProtection[i].SetActive(false); } if (ES.GetActivePlayer(0)) { Respawn(0); } if (ES.GetActivePlayer(1)) { Respawn(1); } if (ES.GetActivePlayer(2)) { Respawn(2); } if (ES.GetActivePlayer(3)) { Respawn(3); } }
// Use this for initialization void Start() { ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); /* * Kfield = new Text[4]; * Dfield = new Text[4]; * Sfield = new Text[4]; * Afield = new Text[4]; * Pfield = new Text[4];*/ spotOccupied = new bool[4]; shotsFired = new int[4]; shotsHit = new int[4]; deaths = new int[4]; kills = new int[4]; Suicides = new int[4]; damageDone = new int[4]; place = new int[4]; InputEnabled = false; playerIndex = new PlayerIndex[4]; state = new GamePadState[4]; prevState = new GamePadState[4]; ActivePlayer = new bool[4]; for (int x = 0; x < 4; x++) { playerIndex [x] = (PlayerIndex)x; if (ES.GetActivePlayer(x)) { ActivePlayer[x] = true; NumOfPlayers++; } } PopulateArray(); }
//SoundPlayerScript SPS; //bool CanStepSound; //int StepCounter; // Use this for initialization void Start() { //CanStepSound = true; //StepCounter = 0; //SPS = GameObject.Find ("Main Camera").GetComponent<SoundPlayerScript> (); PauseScript = GameObject.Find("PauseMenuComponent").GetComponent <UIPauseMenuScript>(); ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); RB = GetComponent <Rigidbody2D> (); LR = GetComponent <LineRenderer> (); RS = GameObject.Find("RespawnObject").GetComponent <RespawnScript>(); PauseScript.SetPlayer(PlayerNumber, this); AimingCursor.SetActive(false); ReticleRB = AimingCursor.GetComponent <Rigidbody2D> (); AimingCursor.GetComponent <SpriteRenderer> ().color = GetComponent <SpriteRenderer> ().color; Color C = ES.GetColor(PlayerNumber); C.r += .2f; C.g += .2f; C.b += .2f; Color C2 = C; C2.a = .2f; LR.SetColors(C, C2); currentRot = Quaternion.identity; if (BounceReticle) { LR.SetVertexCount(4); } }
// Use this for initialization void Start() { RS = GameObject.Find("RespawnObject").GetComponent <RespawnScript>(); Stats = GameObject.Find("TotalStatsHolder").GetComponent <EndGameStatsScript>(); ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); WinText = GameObject.Find("WinTextObj").GetComponent <Text>(); WarBarP1 = GameObject.Find("KillBarP1").GetComponent <Image> (); WarBarP2 = GameObject.Find("KillBarP2").GetComponent <Image> (); WarBarP3 = GameObject.Find("KillBarP3").GetComponent <Image> (); WarBarP4 = GameObject.Find("KillBarP4").GetComponent <Image> (); WarBarP1.color = ES.GetColor(0); WarBarP2.color = ES.GetColor(1); WarBarP3.color = ES.GetColor(2); WarBarP4.color = ES.GetColor(3); WarBarP1.fillAmount = 0; WarBarP2.fillAmount = 0; WarBarP3.fillAmount = 0; WarBarP4.fillAmount = 0; P1Kills = 0; P2Kills = 0; P3Kills = 0; P4Kills = 0; KillsToWin = ES.GetKillNumber(); WinText.text = ""; WinText.enabled = false; // temporary dev tool KillsToWin = 10; }
// Use this for initialization void Start() { ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); SPS = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> (); OPProjectile = GameObject.Find("ObjectPoolerGrenadeShrap").GetComponent <ObjectPoolScript> (); OPTrail = GameObject.Find("ObjectPoolerTrailS").GetComponent <ObjectPoolScript> (); Trail = Resources.Load("ShortTrail") as GameObject; }
void OnLevelWasLoaded(int level) { if (level == 2) { ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); CurrentColor = ES.GetColor(PlayerNum); RedSlider.value = CurrentColor.r; GreenSlider.value = CurrentColor.g; BlueSlider.value = CurrentColor.b; } }
// Use this for initialization void Start() { SPS = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> (); PCS = GetComponent <PlayerControlScript> (); ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); SpriteColor = GetComponent <SpriteRenderer> (); CurrentColor = ES.GetColor(PCS.GetPlayerNum()); SpriteColor.color = CurrentColor; Stats = GameObject.Find("TotalStatsHolder").GetComponent <EndGameStatsScript>(); }
void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); }
// Use this for initialization void Start() { ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); PCS = GetComponent <PlayerControlScript> (); SPS = GameObject.Find("Main Camera").GetComponent <SoundPlayerScript> (); AS = GetComponent <AmmoScript>(); AS.SetSecondaryMagazineSize(2); PCS.SetSecondaryWeapon(Shoot); ShotTimer = 0; ShootFireCooldown = 50; CanShoot = true; projectile = Resources.Load("KnifeProjectilePrefab") as GameObject; }
// Use this for initialization void Start() { ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); SPS = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> (); OPProjectile = GameObject.Find("ObjectPoolerTripMine").GetComponent <ObjectPoolScript> (); PCS = GetComponent <PlayerControlScript> (); AS = GetComponent <AmmoScript>(); AS.SetSecondaryMagazineSize(2); PCS.SetSecondaryWeapon(Shoot); ShotTimer = 0; ShootFireCooldown = 25; CanShoot = true; }
// Use this for initialization void Start() { ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); SPS = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> (); PCS = GetComponent <PlayerControlScript> (); AS = GetComponent <AmmoScript>(); AS.SetPrimaryMagazineSize(1); AS.SetReloadTime(.5f); PCS.SetPrimaryWeapon(Charge); ShotTimer = 0; ShootFireCooldown = 15; CanShoot = true; projectile = Resources.Load("SwordPrefab") as GameObject; }
// Use this for initialization void Start() { ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); SPS = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> (); OPProjectile = GameObject.Find("ObjectPoolerFireArrow").GetComponent <ObjectPoolScript> (); PCS = GetComponent <PlayerControlScript> (); AS = GetComponent <AmmoScript>(); AS.SetPrimaryMagazineSize(3); AS.SetReloadTime(1.5f); PCS.SetPrimaryWeapon(Shoot); ShotTimer = 0; ShootFireCooldown = 15; CanShoot = true; }
// Use this for initialization void Start() { ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); SPS = GameObject.Find("Main Camera").GetComponent <SoundPlayerScript> (); PCS = GetComponent <PlayerControlScript> (); AS = GetComponent <AmmoScript>(); AS.SetPrimaryMagazineSize(3); AS.SetReloadTime(2f); PCS.SetPrimaryWeapon(Shoot); ShotTimer = 0; ShootFireCooldown = 15; CanShoot = true; projectile = Resources.Load("SplitProjectilePrefab") as GameObject; Trail = Resources.Load("ShortTrail") as GameObject; }
// Use this for initialization void Start() { ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); SPS = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> (); OPProjectile = GameObject.Find("ObjectPoolerAssault").GetComponent <ObjectPoolScript> (); OPTrail = GameObject.Find("ObjectPoolerTrailS").GetComponent <ObjectPoolScript> (); PCS = GetComponent <PlayerControlScript> (); AS = GetComponent <AmmoScript>(); AS.SetPrimaryMagazineSize(15); AS.SetReloadTime(2f); PCS.SetPrimaryWeapon(Shoot); ShotTimer = 0; ShootFireCooldown = 4; CanShoot = true; //projectile = Resources.Load ("AssultProjectilePrefab") as GameObject; //Trail = Resources.Load ("ShortTrail") as GameObject; }
// Use this for initialization void Start() { ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); SPS = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> (); PCS = GetComponent <PlayerControlScript> (); AS = GetComponent <AmmoScript>(); AS.SetSecondaryMagazineSize(2); PCS.SetSecondaryWeapon(ShootOutline); PCS.SetSecondaryWeaponRelease(Shoot); CanShoot = true; projectile = Resources.Load("ShieldPrefab") as GameObject; POutline = Instantiate(projectile, Vector3.zero, Quaternion.identity) as GameObject; Color CtoChange = ES.GetColor(PCS.GetPlayerNum()); CtoChange.a = .75f; POutline.GetComponent <SpriteRenderer> ().color = CtoChange; POutline.SetActive(false); }
// Use this for initialization void Start() { CCS = GameObject.Find("Main Camera").GetComponent <CameraControllerScript>(); PCS = GetComponent <PlayerControlScript> (); PlayerColor = GetComponent <SpriteRenderer> ().color; RHS = GameObject.Find("WinTextObj").GetComponent <RoundHandlerScript> (); BoarderColor = HitBoarder.color; SPS = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> (); Stats = GameObject.Find("TotalStatsHolder").GetComponent <EndGameStatsScript>(); ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); Invincible = true; bulletNumbers = new int[4]; for (int x = 0; x < 4; x++) { bulletNumbers[x] = -1; } Invoke("RemoveIncincible", 2f); }
// Use this for initialization void Start() { ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); SPS = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> (); OPProjectile = GameObject.Find("ObjectPoolerRng").GetComponent <ObjectPoolScript> (); OPGrenade = GameObject.Find("ObjectPoolerGrenadeRng").GetComponent <ObjectPoolScript> (); OPTrail = GameObject.Find("ObjectPoolerTrailS").GetComponent <ObjectPoolScript> (); PCS = GetComponent <PlayerControlScript> (); AS = GetComponent <AmmoScript>(); AS.SetPrimaryMagazineSize(5); AS.SetReloadTime(2f); PCS.SetPrimaryWeapon(Shoot); ShotTimer = 0; ShootFireCooldown = 20; CanShoot = true; projectile = Resources.Load("RngGunProjectile") as GameObject; projectileG = Resources.Load("GrenadeRngPrefab") as GameObject; Trail = Resources.Load("ShortTrail") as GameObject; }
// Use this for initialization void Start() { ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); PCS = GetComponent <PlayerControlScript> (); SPS = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> (); OPProjectile = GameObject.Find("ObjectPoolerGrenade").GetComponent <ObjectPoolScript> (); OPTrail = GameObject.Find("ObjectPoolerTrailS").GetComponent <ObjectPoolScript> (); AS = GetComponent <AmmoScript>(); AS.SetSecondaryMagazineSize(2); PCS.SetSecondaryWeapon(Cook); PCS.SetSecondaryWeaponRelease(Shoot); ShotTimer = 0; CookTime = 0; ShootFireCooldown = 50; CanShoot = true; projectile = Resources.Load("GrenadePrefab") as GameObject; Trail = Resources.Load("ShortTrail") as GameObject; GrenadeDetonateTime = projectile.GetComponent <ProjectileScript> ().SelfDestruct; }
// Use this for initialization void Start() { ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); PCS = GetComponent <PlayerControlScript> (); SPS = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> (); AS = GetComponent <AmmoScript>(); AS.SetSecondaryMagazineSize(2); PCS.SetSecondaryWeapon(Shoot); ShotTimer = 0; ShootFireCooldown = 10; CanShoot = true; ProjectileWrapper = Resources.Load("WallProjectileWrapper") as GameObject; ProjectileWrapper = Instantiate(ProjectileWrapper, Vector3.zero, Quaternion.identity) as GameObject; PrimaryBullet = ProjectileWrapper.transform.GetChild(0).gameObject; SecondaryBullet = ProjectileWrapper.transform.GetChild(1).gameObject; WPS = PrimaryBullet.GetComponent <WallProjectileScript> (); PrimaryBullet.SetActive(false); SecondaryBullet.SetActive(false); }
// Use this for initialization void Start() { ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); PCS = GetComponent <PlayerControlScript> (); SPS = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> (); OPProjectile = GameObject.Find("ObjectPoolerLazer").GetComponent <ObjectPoolScript> (); particlesOBJ = Resources.Load("ChargeParticleHolder") as GameObject; AS = GetComponent <AmmoScript>(); AS.SetPrimaryMagazineSize(6); AS.SetReloadTime(3f); PCS.SetPrimaryWeapon(Charge); PCS.SetPrimaryWeaponRelease(Shoot); ShotTimer = 0; chargeLevel = 1; ShootFireCooldown = 7; CanShoot = true; particlesOBJ = Instantiate(particlesOBJ, transform.position, transform.rotation) as GameObject; particlesSystem = particlesOBJ.GetComponentInChildren <ParticleSystem> (); particlesSystem.startColor = ES.GetColor(PCS.GetPlayerNum()); particlesOBJ.SetActive(false); }
// Use this for initialization void Start() { SPS = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> (); ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); LeftRightPos = new int[4]; UpDownPos = new int[4]; InputAllowedLR = new bool[4]; InputAllowedUD = new bool[4]; InputResetCounterLR = new int[4]; InputResetCounterUD = new int[4]; CurrentSlide = new int[4] { 1, 1, 1, 1 }; CurrentSelectedButton = new int[4]; playerIndex = new PlayerIndex[4]; state = new GamePadState[4]; prevState = new GamePadState[4]; lockedIn = false; NumberOfPlayers = 0; for (int x = 0; x < 4; x++) { playerIndex [x] = (PlayerIndex)x; } if (ES.CheckIfSecondVisit()) { SetOverviewPrimaryText(0, ES.GetPrimary(0)); SetOverviewPrimaryText(1, ES.GetPrimary(1)); SetOverviewPrimaryText(2, ES.GetPrimary(2)); SetOverviewPrimaryText(3, ES.GetPrimary(3)); SetOverviewSecondaryText(0, ES.GetSecondary(0)); SetOverviewSecondaryText(1, ES.GetSecondary(1)); SetOverviewSecondaryText(2, ES.GetSecondary(2)); SetOverviewSecondaryText(3, ES.GetSecondary(3)); } }
// Use this for initialization void Start() { ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); LeftRightPos = new int[4]; UpDownPos = new int[4]; InputAllowed = new bool[4]; LockedIn = new bool[4]; ActivePlayer = new bool[4]; PlayerVote = new int[4]; InputResetCounter = new int[4]; SPS = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> (); playerIndex = new PlayerIndex[4]; state = new GamePadState[4]; prevState = new GamePadState[4]; for (int x = 0; x < 4; x++) { playerIndex [x] = (PlayerIndex)x; } Invoke("DelayInitialPosition", .1f); }
// Use this for initialization void Start() { ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); LeftRightPos = new int[4]; UpDownPos = new int[4]; InputResetCounter = new int[4]; InputAllowed = new bool[4]; CurrentPlayer = new bool[4]; PCS = new PlayerControlScript[4]; SPS = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> (); SetBoarderActive(0); playerIndex = new PlayerIndex[4]; state = new GamePadState[4]; prevState = new GamePadState[4]; for (int x = 0; x < 4; x++) { playerIndex [x] = (PlayerIndex)x; } }
// Use this for initialization void Start() { ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); preview1 = GetComponent <Image> (); CurrentColor = Color.white; }
// Use this for initialization void Start() { SPS = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> (); ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); }
// Use this for initialization void Awake() { ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); PS = GetComponent <ParticleSystem> (); }
// Use this for initialization void Awake() { ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); GetComponent <Image> ().color = ES.GetColor(PNum); }