public static EssenceDatabase Load(string path)
    {
        TextAsset       _xml       = Resources.Load <TextAsset>(path);
        XmlSerializer   serializer = new XmlSerializer(typeof(EssenceDatabase));
        StringReader    reader     = new StringReader(_xml.text);
        EssenceDatabase essences   = serializer.Deserialize(reader) as EssenceDatabase;

        reader.Close();
        return(essences);
    }
Esempio n. 2
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    // Use this for initialization
    void Start()
    {
        dataArmor  = ArmorDatabase.Load("Armors");
        dataEnemy  = EnemyDatabase.Load("Enemies");
        dataEss    = EssenceDatabase.Load("Essences");
        dataItem   = ItemDatabase.Load("Items");
        dataNpc    = NPCDatabase.Load("NPCs");
        dataPot    = PotionDatabase.Load("Potions");
        dataScroll = ScrollDatabase.Load("Scrolls");
        dataSkill  = SkillDatabase.Load("Skills");
        dataTali   = TalismanDatabase.Load("Talismans");
        dataWep    = WeaponDatabase.Load("Weapons");

        Debug.Log("Database Loaded");
        foreach (Armor arm in dataArmor.armors)
        {
            arm.found = true;
            if (arm.found)
            {
                Debug.Log("Armor 0" + arm.ID + ":" + arm.Name);
            }
        }
    }