Esempio n. 1
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        private void Hide()
        {
            Canvas.gameObject.SetActive(false);

            EscapeQueue.RemoveHandler(this);

            IsShowing = false;
        }
Esempio n. 2
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        private void Show()
        {
            Canvas.gameObject.SetActive(true);

            EscapeQueue.AddHandler(this);

            IsShowing = true;
        }
Esempio n. 3
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        public void Hide()
        {
            DisableHighlights();
            Canvas.gameObject.SetActive(false);

            ChainView.IsEvaluatingChanged -= HandleEvaluation;

            EscapeQueue.RemoveHandler(this);
        }
Esempio n. 4
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        public void Show()
        {
            HighlightSelection();
            Canvas.gameObject.SetActive(true);

            ChainView.IsEvaluatingChanged += HandleEvaluation;

            EscapeQueue.AddHandler(this);
        }
Esempio n. 5
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        public void Hide()
        {
            gameObject.SetActive(false);

            EscapeQueue.RemoveHandler(this);

            ChainView.Instance.AllowMouse = true;

            Hidden();
        }
Esempio n. 6
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        private void Hide()
        {
            EscapeQueue.RemoveHandler(this);

            VisibilityToggleGameObject.SetActive(false);

            EndFind();

            Showing = false;
        }
Esempio n. 7
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        private void Show()
        {
            EscapeQueue.AddHandler(this);

            VisibilityToggleGameObject.SetActive(true);

            InputFieldComponent.Select();

            Showing = true;
        }
Esempio n. 8
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        public void Show()
        {
            gameObject.SetActive(true);

            SearchInputField.Select();

            SearchInputField.text = string.Empty;

            EscapeQueue.AddHandler(this);

            Shown();
        }