private void Hide() { Canvas.gameObject.SetActive(false); EscapeQueue.RemoveHandler(this); IsShowing = false; }
private void Show() { Canvas.gameObject.SetActive(true); EscapeQueue.AddHandler(this); IsShowing = true; }
public void Hide() { DisableHighlights(); Canvas.gameObject.SetActive(false); ChainView.IsEvaluatingChanged -= HandleEvaluation; EscapeQueue.RemoveHandler(this); }
public void Show() { HighlightSelection(); Canvas.gameObject.SetActive(true); ChainView.IsEvaluatingChanged += HandleEvaluation; EscapeQueue.AddHandler(this); }
public void Hide() { gameObject.SetActive(false); EscapeQueue.RemoveHandler(this); ChainView.Instance.AllowMouse = true; Hidden(); }
private void Hide() { EscapeQueue.RemoveHandler(this); VisibilityToggleGameObject.SetActive(false); EndFind(); Showing = false; }
private void Show() { EscapeQueue.AddHandler(this); VisibilityToggleGameObject.SetActive(true); InputFieldComponent.Select(); Showing = true; }
public void Show() { gameObject.SetActive(true); SearchInputField.Select(); SearchInputField.text = string.Empty; EscapeQueue.AddHandler(this); Shown(); }