Esempio n. 1
0
 /// <summary>
 /// Dibuja todos los elementos de la pantalla.
 /// </summary>
 /// <param name="gameTime">Valor temporal interno.</param>
 public void Draw(GameTime gameTime)
 {
     Game.SpriteBatch.Begin();
     if (MsgError != null)
     {
         Game.SpriteBatch.DrawString(
             ErrorFont,
             MsgError,
             new Vector2(ScreenWidth / 2 - ErrorFont.MeasureString(MsgError).X / 2, ScreenHeight * 2 / 5),
             Color.Red);
     }
     Game.SpriteBatch.DrawString(
         Font,
         "Contador",
         new Vector2(ScreenWidth / 2 - Font.MeasureString("Contador").X / 2, ScreenHeight / 4 - Font.MeasureString("Contador").Y / 2),
         Color.Black
         );
     BtnJoin.draw(Game);
     BtnCreate.draw(Game);
     Game.SpriteBatch.End();
 }
Esempio n. 2
0
 /// <summary>
 /// Dibuja todos los elementos de la pantalla.
 /// </summary>
 /// <param name="gameTime">Valor temporal interno.</param>
 public void Draw(GameTime gameTime)
 {
     Game.SpriteBatch.Begin();
     BtnBack.draw(Game);
     Game.SpriteBatch.DrawString(
         Font,
         Intro,
         new Vector2(ScreenWidth / 2 - Font.MeasureString(Intro).X / 2, ScreenHeight / 4),
         Color.Black
         );
     BtnInput.draw(Game);
     BtnStart.draw(Game);
     if (ErrorOcurrered)
     {
         Game.SpriteBatch.DrawString(
             ErrorFont,
             ErrorMsg,
             new Vector2(ScreenWidth / 2 - ErrorFont.MeasureString(ErrorMsg).X / 2, ScreenHeight * 7 / 10),
             Color.Red
             );
     }
     Game.SpriteBatch.End();
 }
Esempio n. 3
0
 /// <summary>
 /// Dibuja todos los elementos de la pantalla.
 /// </summary>
 /// <param name="gameTime">Valor temporal interno.</param>
 public void Draw(GameTime gameTime)
 {
     Game.SpriteBatch.Begin();
     BtnBack.draw(Game);
     Game.SpriteBatch.DrawString(
         DefaultFont,
         RoomMessage,
         new Vector2(ScreenWidth / 2 - DefaultFont.MeasureString(RoomMessage).X / 2, ScreenHeight / 10),
         Color.Black
         );
     TxtInputRoom.draw(Game);
     Game.SpriteBatch.DrawString(
         DefaultFont,
         NameMessage,
         new Vector2(ScreenWidth / 2 - DefaultFont.MeasureString(NameMessage).X / 2, ScreenHeight / 2 - DefaultFont.MeasureString(NameMessage).Y),
         Color.Black
         );
     if (NameError)
     {
         Game.SpriteBatch.DrawString(ErrorFont, ErrorNameMsg, new Vector2(ScreenWidth / 2 - ErrorFont.MeasureString(ErrorNameMsg).X / 2, ScreenHeight * 15 / 20), Color.Red);
     }
     if (RoomError)
     {
         Game.SpriteBatch.DrawString(ErrorFont, ErrorRoomMsg, new Vector2(ScreenWidth / 2 - ErrorFont.MeasureString(ErrorRoomMsg).X / 2, ScreenHeight * 7 / 20), Color.Red);
     }
     TxtInputName.draw(Game);
     BtnStart.draw(Game);
     Game.SpriteBatch.End();
 }