private void Start() { equippedItems = GameObject.FindGameObjectWithTag("Player").GetComponent <EquippedItemManager>(); inventory.ourInventoryChanged += displayItemsFromInventory; createInventoryGrid(); displayItemsFromInventory(); }
// Start is called before the first frame update void Start() { inventoryVisual = GameObject.FindObjectOfType <InventoryVisual>(); main = Camera.main; movement = GetComponent <Movement>(); raycastPlane = new Plane(Vector3.up, 0f); itemManager = GetComponent <EquippedItemManager>(); }
// Use this for initialization protected virtual void Start() { createdPieces = new Stack<GameObject>(); textHints = GameObject.Find("TextHintGUI"); parentScript = transform.parent.GetComponent<EquippedItemManager>() as EquippedItemManager; inventory = GameObject.FindGameObjectWithTag("Player").GetComponent<Inventory>(); }
void Start() { maxSize = 20; initializeCraftingDictionary(); equippedItemScript = GameObject.Find("EquippedItem").GetComponent<EquippedItemManager>(); vitals = gameObject.transform.root.GetComponent<PlayerVitals>(); textHints = GameObject.Find("TextHintGUI"); InventoryTextGUI = GameObject.Find("InventoryText"); collectSound = (AudioClip)UnityEngine.Resources.Load("item_collect_rustle"); //EquipItem(new BowItem(1)); //EquipItem(new ArrowItem(50)); EquipItem(new KnifeItem(1)); }
// Use this for initialization void Start() { GameTime = (skydomeScript2) GameObject.Find("Skybox Controller").GetComponent("skydomeScript2"); inventory = GameObject.FindGameObjectWithTag("Player").GetComponent<Inventory>(); equippedItemScript = GameObject.Find("EquippedItem").GetComponent<EquippedItemManager>(); textHints = GameObject.Find("TextHintGUI"); CurrentTemp = 91.0f; CurrentBaseTemp = 91.0f; }
// Start is called before the first frame update void Start() { playerHealth = GameObject.FindGameObjectWithTag("Player").GetComponent <Health>(); playerMana = GameObject.FindGameObjectWithTag("Player").GetComponent <Mana>(); itemManager = GameObject.FindGameObjectWithTag("Player").GetComponent <EquippedItemManager>(); }
// Use this for initialization protected virtual void Start() { parentScript = transform.parent.GetComponent<EquippedItemManager>() as EquippedItemManager; bloodSplatter = gameObject.GetComponentInChildren<ParticleEmitter>(); textHints = GameObject.Find("TextHintGUI"); }