private void Start()
 {
     equippedItems = GameObject.FindGameObjectWithTag("Player").GetComponent <EquippedItemManager>();
     inventory.ourInventoryChanged += displayItemsFromInventory;
     createInventoryGrid();
     displayItemsFromInventory();
 }
Esempio n. 2
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 // Start is called before the first frame update
 void Start()
 {
     inventoryVisual = GameObject.FindObjectOfType <InventoryVisual>();
     main            = Camera.main;
     movement        = GetComponent <Movement>();
     raycastPlane    = new Plane(Vector3.up, 0f);
     itemManager     = GetComponent <EquippedItemManager>();
 }
    // Use this for initialization
    protected virtual void Start()
    {
        createdPieces = new Stack<GameObject>();
        textHints = GameObject.Find("TextHintGUI");
        parentScript = transform.parent.GetComponent<EquippedItemManager>() as EquippedItemManager;

        inventory = GameObject.FindGameObjectWithTag("Player").GetComponent<Inventory>();
    }
Esempio n. 4
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    void Start()
    {
        maxSize = 20;

        initializeCraftingDictionary();
        equippedItemScript = GameObject.Find("EquippedItem").GetComponent<EquippedItemManager>();

        vitals = gameObject.transform.root.GetComponent<PlayerVitals>();
        textHints = GameObject.Find("TextHintGUI");

        InventoryTextGUI = GameObject.Find("InventoryText");
        collectSound = (AudioClip)UnityEngine.Resources.Load("item_collect_rustle");

        //EquipItem(new BowItem(1));
        //EquipItem(new ArrowItem(50));
        EquipItem(new KnifeItem(1));
    }
Esempio n. 5
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    // Use this for initialization
    void Start()
    {
        GameTime = (skydomeScript2) GameObject.Find("Skybox Controller").GetComponent("skydomeScript2");

        inventory = GameObject.FindGameObjectWithTag("Player").GetComponent<Inventory>();
        equippedItemScript = GameObject.Find("EquippedItem").GetComponent<EquippedItemManager>();
        textHints = GameObject.Find("TextHintGUI");

        CurrentTemp = 91.0f;
        CurrentBaseTemp = 91.0f;
    }
 // Start is called before the first frame update
 void Start()
 {
     playerHealth = GameObject.FindGameObjectWithTag("Player").GetComponent <Health>();
     playerMana   = GameObject.FindGameObjectWithTag("Player").GetComponent <Mana>();
     itemManager  = GameObject.FindGameObjectWithTag("Player").GetComponent <EquippedItemManager>();
 }
Esempio n. 7
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 // Use this for initialization
 protected virtual void Start()
 {
     parentScript = transform.parent.GetComponent<EquippedItemManager>() as EquippedItemManager;
     bloodSplatter = gameObject.GetComponentInChildren<ParticleEmitter>();
     textHints = GameObject.Find("TextHintGUI");
 }