public EquipmentBase() { for (EquipmentSlotPosition s = EquipmentSlotPosition.None; s < EquipmentSlotPosition.__LIMIT_DONT_USE; ++s) { slots.Add(s, new EquipmentSlot(this, s)); } }
public EquipmentSlot(EquipmentBase equipment, EquipmentSlotPosition slot) { this.equipment = equipment; this.slot = slot; }