Esempio n. 1
0
	void Start()
	{
		health = GetComponent<Health> ();
		sense = GetComponent<OmniSense>();
		lastTarget = null;
		lastUsedEquipmentPiece = null;
		currentTarget = null;
		currentlyUsedEquipmentPiece = null;
		optimalDistanceToTarget = 0;
		maximalDistanceToTarget = 0;
	}
 void Start()
 {
     health                      = GetComponent <Health> ();
     sense                       = GetComponent <OmniSense>();
     lastTarget                  = null;
     lastUsedEquipmentPiece      = null;
     currentTarget               = null;
     currentlyUsedEquipmentPiece = null;
     optimalDistanceToTarget     = 0;
     maximalDistanceToTarget     = 0;
 }
Esempio n. 3
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 void Start()
 {
     isActive                    = true;
     minionControll              = GetComponent <MinionControll>();
     lastTarget                  = null;
     lastUsedEquipmentPiece      = null;
     currentTarget               = null;
     currentlyUsedEquipmentPiece = null;
     optimalDistanceToTarget     = 0;
     maximalDistanceToTarget     = 0;
 }
    /**
     * Kalkuluje ocenę przedmiotu ekwipunku przy braniu pod uwagę priorytet przedmiotu w ekwipunku i konsekwencję w wyborze tego samego celu.
     * originalTargetRate- to jest polecane w takim stopniu
     * equipmentPiece- to jest ten który wydaje polecenie
     * */
    private EquipmentRate calculateEquipmentRate(TargetRate originalTargetRate, EquipmentPieceAI equipmentPiece)
    {
        if (originalTargetRate == null || originalTargetRate.getTarget() == null || equipmentPiece == null)
        {
            return(null);
        }
        EquipmentRate equipmentRatePostScaling = new EquipmentRate(equipmentPiece, originalTargetRate.getTargetRate(), originalTargetRate.getTarget());

        equipmentRatePostScaling.setRate(equipmentRatePostScaling.getEquipmentRate() * equipmentPiece.priority);
        if (equipmentPiece == lastUsedEquipmentPiece)
        {
            equipmentRatePostScaling.setRate(equipmentRatePostScaling.getEquipmentRate() + consequenceBonus);
        }
        return(equipmentRatePostScaling);
    }
Esempio n. 5
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	void Update()
	{
		if(health != null && !health.IsAlive())
		{
			currentTarget = null;
			currentlyUsedEquipmentPiece = null;
			optimalDistanceToTarget = 0;
			maximalDistanceToTarget = 0;
			
			if(equipmentPieces != null && equipmentPieces.Length > 0)
			{
				for(int i=0; i < equipmentPieces.Length; i++)
				{
					equipmentPieces[i].setPermissionToOperate(false);
				}
			}
		}
	}
    void Update()
    {
        if (health != null && !health.IsAlive())
        {
            currentTarget = null;
            currentlyUsedEquipmentPiece = null;
            optimalDistanceToTarget     = 0;
            maximalDistanceToTarget     = 0;

            if (equipmentPieces != null && equipmentPieces.Length > 0)
            {
                for (int i = 0; i < equipmentPieces.Length; i++)
                {
                    equipmentPieces[i].setPermissionToOperate(false);
                }
            }
        }
    }
Esempio n. 7
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    void Update()
    {
        if (!isActive || (minionControll.GetHealth() != null && !minionControll.GetHealth().IsAlive()))
        {
            currentTarget = null;
            currentlyUsedEquipmentPiece = null;
            optimalDistanceToTarget     = 0;
            maximalDistanceToTarget     = 0;

            if (equipmentPieceAIs != null && equipmentPieceAIs.Length > 0)
            {
                for (int i = 0; i < equipmentPieceAIs.Length; i++)
                {
                    equipmentPieceAIs[i].setPermissionToOperate(false);
                }
            }
        }
    }
Esempio n. 8
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	/**
	 * Wyznaczenie nowego używanego ekwipunku i zalecanego celu.
	 * */
	public void determineNewFavourites()
	{
		lastTarget = currentTarget;
		lastUsedEquipmentPiece = currentlyUsedEquipmentPiece;
		if(sense != null && equipmentPieces != null && equipmentPieces.Length > 0 && sense.getObjectsInRange()!= null)
		{
			if(sense.getObjectsInRange().Count > 0)
			{
				EquipmentRate maxEquipmentRate = new EquipmentRate(null, 0, null);	//obecny maksymalny rating przedmiotu
				for(int i=0; i < equipmentPieces.Length; i++)
				{
					equipmentPieces[i].setPermissionToOperate(false);
					List<TargetRate> ratingList = equipmentPieces[i].rateTargets(sense.getObjectsInRange());	//żądanie by przedmiot ocenił cele
					TargetRate maxTargetRate = new TargetRate(null, 0);	//obecny maksymalny rating konkretnego celu
					
					//Wyznaczanie celu najbardziej zalecanego przez ten przedmiot
					if(ratingList != null && ratingList.Count > 0)
					{
						for(int j=0; j < ratingList.Count; j++)
						{
							if(maxTargetRate.getTargetRate() < ratingList[j].getTargetRate())
							{
								maxTargetRate = ratingList[j];	//przypisanie większej wartości jako maksimum
							}
						}
					}
					//equipmentPieces[i] najbardziej poleca maxTargetRate, wyliczanie oceny przedmotu ekwipunku
					EquipmentRate calculatedEquipmentRate = calculateEquipmentRate(maxTargetRate, equipmentPieces[i]);
					
					//wybranie przedmiotu faworyta w ekwipunku
					if(calculatedEquipmentRate != null && maxEquipmentRate.getEquipmentRate() < calculatedEquipmentRate.getEquipmentRate())
					{
						maxEquipmentRate = calculatedEquipmentRate;	//przypisanie większego faworyta-przedmiotu w ekwipunku
					}
				}
				
				//zakończenie wybierania, maxEquipmentRate- najbardziej polecany przedmiot
				currentTarget = maxEquipmentRate.getTarget();
				currentlyUsedEquipmentPiece = maxEquipmentRate.getEquipmentPiece();
				if(currentlyUsedEquipmentPiece != null)
				{
					currentlyUsedEquipmentPiece.setPermissionToOperate(true);
				}
				if(maxEquipmentRate.getEquipmentPiece() != null)
				{
					optimalDistanceToTarget = maxEquipmentRate.getEquipmentPiece().getOptimalRange();
					maximalDistanceToTarget = maxEquipmentRate.getEquipmentPiece().getOptimalRange();
				}
				else
				{
					optimalDistanceToTarget = 0f;
					maximalDistanceToTarget = 0f;
				}
			}
			else
			{
				currentTarget = null;
				currentlyUsedEquipmentPiece = null;
				optimalDistanceToTarget = 0;
				maximalDistanceToTarget = 0;
			}
		}
	}
Esempio n. 9
0
	/**
	 * Kalkuluje ocenę przedmiotu ekwipunku przy braniu pod uwagę priorytet przedmiotu w ekwipunku i konsekwencję w wyborze tego samego celu.
	 * originalTargetRate- to jest polecane w takim stopniu
	 * equipmentPiece- to jest ten który wydaje polecenie
	 * */
	private EquipmentRate calculateEquipmentRate(TargetRate originalTargetRate, EquipmentPieceAI equipmentPiece)
	{
		if (originalTargetRate == null || originalTargetRate.getTarget() == null || equipmentPiece == null) 
		{
			return null;
		}
		EquipmentRate equipmentRatePostScaling = new EquipmentRate (equipmentPiece, originalTargetRate.getTargetRate (), originalTargetRate.getTarget ());
		equipmentRatePostScaling.setRate(equipmentRatePostScaling.getEquipmentRate() * equipmentPiece.priority);
		if(equipmentPiece == lastUsedEquipmentPiece)
		{
			equipmentRatePostScaling.setRate(equipmentRatePostScaling.getEquipmentRate() + consequenceBonus);
		}
		return equipmentRatePostScaling;
	}
    /**
     * Wyznaczenie nowego używanego ekwipunku i zalecanego celu.
     * */
    public void determineNewFavourites()
    {
        lastTarget             = currentTarget;
        lastUsedEquipmentPiece = currentlyUsedEquipmentPiece;
        if (sense != null && equipmentPieces != null && equipmentPieces.Length > 0 && sense.getObjectsInRange() != null)
        {
            if (sense.getObjectsInRange().Count > 0)
            {
                EquipmentRate maxEquipmentRate = new EquipmentRate(null, 0, null);                      //obecny maksymalny rating przedmiotu
                for (int i = 0; i < equipmentPieces.Length; i++)
                {
                    equipmentPieces[i].setPermissionToOperate(false);
                    List <TargetRate> ratingList    = equipmentPieces[i].rateTargets(sense.getObjectsInRange()); //żądanie by przedmiot ocenił cele
                    TargetRate        maxTargetRate = new TargetRate(null, 0);                                   //obecny maksymalny rating konkretnego celu

                    //Wyznaczanie celu najbardziej zalecanego przez ten przedmiot
                    if (ratingList != null && ratingList.Count > 0)
                    {
                        for (int j = 0; j < ratingList.Count; j++)
                        {
                            if (maxTargetRate.getTargetRate() < ratingList[j].getTargetRate())
                            {
                                maxTargetRate = ratingList[j];                                  //przypisanie większej wartości jako maksimum
                            }
                        }
                    }
                    //equipmentPieces[i] najbardziej poleca maxTargetRate, wyliczanie oceny przedmotu ekwipunku
                    EquipmentRate calculatedEquipmentRate = calculateEquipmentRate(maxTargetRate, equipmentPieces[i]);

                    //wybranie przedmiotu faworyta w ekwipunku
                    if (calculatedEquipmentRate != null && maxEquipmentRate.getEquipmentRate() < calculatedEquipmentRate.getEquipmentRate())
                    {
                        maxEquipmentRate = calculatedEquipmentRate;                             //przypisanie większego faworyta-przedmiotu w ekwipunku
                    }
                }

                //zakończenie wybierania, maxEquipmentRate- najbardziej polecany przedmiot
                currentTarget = maxEquipmentRate.getTarget();
                currentlyUsedEquipmentPiece = maxEquipmentRate.getEquipmentPiece();
                if (currentlyUsedEquipmentPiece != null)
                {
                    currentlyUsedEquipmentPiece.setPermissionToOperate(true);
                }
                if (maxEquipmentRate.getEquipmentPiece() != null)
                {
                    optimalDistanceToTarget = maxEquipmentRate.getEquipmentPiece().getOptimalRange();
                    maximalDistanceToTarget = maxEquipmentRate.getEquipmentPiece().getOptimalRange();
                }
                else
                {
                    optimalDistanceToTarget = 0f;
                    maximalDistanceToTarget = 0f;
                }
            }
            else
            {
                currentTarget = null;
                currentlyUsedEquipmentPiece = null;
                optimalDistanceToTarget     = 0;
                maximalDistanceToTarget     = 0;
            }
        }
    }
Esempio n. 11
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	public EquipmentRate(EquipmentPieceAI newEquipmentPiece, float newRate, GameObject newTarget)
	{
		equipmentPieceAI = newEquipmentPiece;
		rate = newRate;
		target = newTarget;
	}
 public EquipmentRate(EquipmentPieceAI newEquipmentPiece, float newRate, GameObject newTarget)
 {
     equipmentPieceAI = newEquipmentPiece;
     rate             = newRate;
     target           = newTarget;
 }