Esempio n. 1
0
        private void SetActor(Actor actor)
        {
            this.MainHand?.Dispose();
            this.OffHand?.Dispose();
            this.eqMem?.Dispose();

            if (actor == null)
            {
                return;
            }

            Task.Run(() =>
            {
                // Weapon slots
                this.MainHand = new EquipmentWeaponViewModel(ItemSlots.MainHand, actor);
                this.OffHand  = new EquipmentWeaponViewModel(ItemSlots.OffHand, actor);

                // Equipment slots
                this.eqMem = actor.GetMemory(Offsets.Main.ActorEquipment);

                this.Head      = new EquipmentItemViewModel(this.eqMem, ItemSlots.Head, actor);
                this.Body      = new EquipmentItemViewModel(this.eqMem, ItemSlots.Body, actor);
                this.Hands     = new EquipmentItemViewModel(this.eqMem, ItemSlots.Hands, actor);
                this.Legs      = new EquipmentItemViewModel(this.eqMem, ItemSlots.Legs, actor);
                this.Feet      = new EquipmentItemViewModel(this.eqMem, ItemSlots.Feet, actor);
                this.Ears      = new EquipmentItemViewModel(this.eqMem, ItemSlots.Ears, actor);
                this.Neck      = new EquipmentItemViewModel(this.eqMem, ItemSlots.Neck, actor);
                this.Wrists    = new EquipmentItemViewModel(this.eqMem, ItemSlots.Wrists, actor);
                this.LeftRing  = new EquipmentItemViewModel(this.eqMem, ItemSlots.LeftRing, actor);
                this.RightRing = new EquipmentItemViewModel(this.eqMem, ItemSlots.RightRing, actor);
            });
        }
Esempio n. 2
0
        private void OnLoaded(object sender, RoutedEventArgs e)
        {
            Actor actor = this.DataContext as Actor;

            if (actor == null)
            {
                return;
            }

            // Weapon slots
            this.MainHand = new EquipmentWeaponViewModel(ItemSlots.MainHand, actor);
            this.OffHand  = new EquipmentWeaponViewModel(ItemSlots.OffHand, actor);

            // Equipment slots
            this.eqMem = actor.GetMemory(Offsets.Main.ActorEquipment);

            this.Head      = new EquipmentItemViewModel(this.eqMem, ItemSlots.Head, actor);
            this.Body      = new EquipmentItemViewModel(this.eqMem, ItemSlots.Body, actor);
            this.Hands     = new EquipmentItemViewModel(this.eqMem, ItemSlots.Hands, actor);
            this.Legs      = new EquipmentItemViewModel(this.eqMem, ItemSlots.Legs, actor);
            this.Feet      = new EquipmentItemViewModel(this.eqMem, ItemSlots.Feet, actor);
            this.Ears      = new EquipmentItemViewModel(this.eqMem, ItemSlots.Ears, actor);
            this.Neck      = new EquipmentItemViewModel(this.eqMem, ItemSlots.Neck, actor);
            this.Wrists    = new EquipmentItemViewModel(this.eqMem, ItemSlots.Wrists, actor);
            this.LeftRing  = new EquipmentItemViewModel(this.eqMem, ItemSlots.LeftRing, actor);
            this.RightRing = new EquipmentItemViewModel(this.eqMem, ItemSlots.RightRing, actor);
        }
Esempio n. 3
0
        private void OnSelectionChanged(Selection selection)
        {
            App.Current.Dispatcher.Invoke(() =>
            {
                this.IsEnabled = selection != null;
            });

            this.eqMem?.Dispose();
            this.MainHand?.Dispose();
            this.OffHand?.Dispose();
            this.eqMem?.Dispose();
            this.Head?.Dispose();
            this.Body?.Dispose();
            this.Hands?.Dispose();
            this.Legs?.Dispose();
            this.Feet?.Dispose();
            this.Ears?.Dispose();
            this.Neck?.Dispose();
            this.Wrists?.Dispose();
            this.LeftRing?.Dispose();
            this.RightRing?.Dispose();

            if (selection == null)
            {
                return;
            }

            // Weapon slots
            this.MainHand = new EquipmentWeaponViewModel(ItemSlots.MainHand, selection);
            this.OffHand  = new EquipmentWeaponViewModel(ItemSlots.OffHand, selection);

            // Equipment slots
            this.eqMem     = selection.BaseAddress.GetMemory(Offsets.ActorEquipment);
            this.Head      = new EquipmentItemViewModel(this.eqMem, ItemSlots.Head, selection);
            this.Body      = new EquipmentItemViewModel(this.eqMem, ItemSlots.Body, selection);
            this.Hands     = new EquipmentItemViewModel(this.eqMem, ItemSlots.Hands, selection);
            this.Legs      = new EquipmentItemViewModel(this.eqMem, ItemSlots.Legs, selection);
            this.Feet      = new EquipmentItemViewModel(this.eqMem, ItemSlots.Feet, selection);
            this.Ears      = new EquipmentItemViewModel(this.eqMem, ItemSlots.Ears, selection);
            this.Neck      = new EquipmentItemViewModel(this.eqMem, ItemSlots.Neck, selection);
            this.Wrists    = new EquipmentItemViewModel(this.eqMem, ItemSlots.Wrists, selection);
            this.LeftRing  = new EquipmentItemViewModel(this.eqMem, ItemSlots.LeftRing, selection);
            this.RightRing = new EquipmentItemViewModel(this.eqMem, ItemSlots.RightRing, selection);

            Application.Current.Dispatcher.Invoke(() =>
            {
                this.ContentArea.DataContext = null;
                this.ContentArea.DataContext = this;
            });
        }