Esempio n. 1
0
        private void setPlayerState(int index, EquipmentCard equipment)
        {
            switch (equipment.tool)
            {
            case Tool.CART:
                if (equipment.getType() == CType.EQ_REPAIR)
                {
                    this.playerStates[index].isDestroyedCart = false;
                }
                else
                {
                    this.playerStates[index].isDestroyedCart = true;
                }
                break;

            case Tool.LATTERN:
                if (equipment.getType() == CType.EQ_REPAIR)
                {
                    this.playerStates[index].isDestroyedLantern = false;
                }
                else
                {
                    this.playerStates[index].isDestroyedLantern = true;
                }
                break;

            case Tool.PICKAXE:
                if (equipment.getType() == CType.EQ_REPAIR)
                {
                    this.playerStates[index].isDestroyedPickaxe = false;
                }
                else
                {
                    this.playerStates[index].isDestroyedPickaxe = true;
                }
                break;
            }
        }
Esempio n. 2
0
 private void setEquipmentIcon(int index, EquipmentCard equipment)
 {
     this.Invoke((MethodInvoker)(() =>
     {
         if (equipment.getType() == CType.EQ_REPAIR)
         {
             this.toolIcons[equipment.tool][index].Visible = false;
         }
         else
         {
             this.toolIcons[equipment.tool][index].Visible = true;
         }
     }));
 }