Esempio n. 1
0
        public List <Item> FindItemsByType([FromQuery] Equipment.EqSlot query)
        {
            var items = _db.GetCollection <Item>(DataBase.Collections.Items).FindAll().Where(x => x.Slot.Equals(query));

            return(items.ToList());
        }
Esempio n. 2
0
        public bool EqSlotSet(Equipment.EqSlot slot, Player player)
        {
            switch (slot)
            {
            case Equipment.EqSlot.Arms:
                return(player.Equipped.Arms != null);

            case Equipment.EqSlot.Body:
                return(player.Equipped.AboutBody != null);

            case Equipment.EqSlot.Face:
                return(player.Equipped.Face != null);

            case Equipment.EqSlot.Feet:
                return(player.Equipped.Feet != null);

            case Equipment.EqSlot.Finger:
                return(player.Equipped.Finger != null);

            case Equipment.EqSlot.Floating:
                return(player.Equipped.Floating != null);

            case Equipment.EqSlot.Hands:
                return(player.Equipped.Hands != null);

            case Equipment.EqSlot.Head:
                return(player.Equipped.Head != null);

            case Equipment.EqSlot.Held:
                return(player.Equipped.Held != null);

            case Equipment.EqSlot.Legs:
                return(player.Equipped.Legs != null);

            case Equipment.EqSlot.Light:
                return(player.Equipped.Light != null);

            case Equipment.EqSlot.Neck:
                return(player.Equipped.Neck != null);

            case Equipment.EqSlot.Shield:
                return(player.Equipped.Shield != null);

            case Equipment.EqSlot.Torso:
                return(player.Equipped.Torso != null);

            case Equipment.EqSlot.Waist:
                return(player.Equipped.Waist != null);

            case Equipment.EqSlot.Wielded:
                return(player.Equipped.Wielded != null);

            case Equipment.EqSlot.Wrist:
                return(player.Equipped.Wrist != null);

            case Equipment.EqSlot.Secondary:
                return(player.Equipped.Secondary != null);

            default:
                return(false);
            }
        }