void Awake() { Instance = this; base.Init(); m_oldEquipIconFg = GetUIChild("EquipUpgradeIconOldFG").GetComponent<UISprite>(); m_oldEquipIconBg = GetUIChild("EquipUpgradeIconOldBG").GetComponent<UISprite>(); m_newEquipIconBg = GetUIChild("EquipUpgradeIconNewBG").GetComponent<UISprite>(); m_newEquipIconFg = GetUIChild("EquipUpgradeIconNewFG").GetComponent<UISprite>(); m_powerLbl = GetUIChild("EquipUpgradePower").GetComponent<UILabel>(); m_goldLbl = GetUIChild("EquipUpgradeCostGoldNumLbl").GetComponent<UILabel>(); m_materialListRoot = GetUIChild("EquipUpgradeCostMaterialIconList"); m_materialListRootPos = GetUIChild("EquipUpgradeCostMaterialIconPos").transform.localPosition; GetUIChild("EquipUpgradeBtn").gameObject.AddComponent<MogoUIListener>().MogoOnClick = OnUpgrade; GetUIChild("EquipUpgradeContainerCloseBtn").gameObject.AddComponent<MogoUIListener>().MogoOnClick = () => { transform.gameObject.SetActive(false); }; transform.gameObject.SetActive(false); }
void Awake() { Instance = this; base.Init(); m_oldEquipIconFg = GetUIChild("EquipUpgradeIconOldFG").GetComponent <UISprite>(); m_oldEquipIconBg = GetUIChild("EquipUpgradeIconOldBG").GetComponent <UISprite>(); m_newEquipIconBg = GetUIChild("EquipUpgradeIconNewBG").GetComponent <UISprite>(); m_newEquipIconFg = GetUIChild("EquipUpgradeIconNewFG").GetComponent <UISprite>(); m_powerLbl = GetUIChild("EquipUpgradePower").GetComponent <UILabel>(); m_goldLbl = GetUIChild("EquipUpgradeCostGoldNumLbl").GetComponent <UILabel>(); m_materialListRoot = GetUIChild("EquipUpgradeCostMaterialIconList"); m_materialListRootPos = GetUIChild("EquipUpgradeCostMaterialIconPos").transform.localPosition; GetUIChild("EquipUpgradeBtn").gameObject.AddComponent <MogoUIListener>().MogoOnClick = OnUpgrade; GetUIChild("EquipUpgradeContainerCloseBtn").gameObject.AddComponent <MogoUIListener>().MogoOnClick = () => { transform.gameObject.SetActive(false); }; transform.gameObject.SetActive(false); }