void Awake()
    {
        Instance = this;

        base.Init();

        m_oldEquipIconFg = GetUIChild("EquipUpgradeIconOldFG").GetComponent<UISprite>();
        m_oldEquipIconBg = GetUIChild("EquipUpgradeIconOldBG").GetComponent<UISprite>();
        m_newEquipIconBg = GetUIChild("EquipUpgradeIconNewBG").GetComponent<UISprite>();
        m_newEquipIconFg = GetUIChild("EquipUpgradeIconNewFG").GetComponent<UISprite>();
        m_powerLbl = GetUIChild("EquipUpgradePower").GetComponent<UILabel>();
        m_goldLbl = GetUIChild("EquipUpgradeCostGoldNumLbl").GetComponent<UILabel>();
        m_materialListRoot = GetUIChild("EquipUpgradeCostMaterialIconList");
        m_materialListRootPos = GetUIChild("EquipUpgradeCostMaterialIconPos").transform.localPosition;


        GetUIChild("EquipUpgradeBtn").gameObject.AddComponent<MogoUIListener>().MogoOnClick = OnUpgrade;
        GetUIChild("EquipUpgradeContainerCloseBtn").gameObject.AddComponent<MogoUIListener>().MogoOnClick = () =>
        { transform.gameObject.SetActive(false); };
        transform.gameObject.SetActive(false);
    }
Esempio n. 2
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    void Awake()
    {
        Instance = this;

        base.Init();

        m_oldEquipIconFg      = GetUIChild("EquipUpgradeIconOldFG").GetComponent <UISprite>();
        m_oldEquipIconBg      = GetUIChild("EquipUpgradeIconOldBG").GetComponent <UISprite>();
        m_newEquipIconBg      = GetUIChild("EquipUpgradeIconNewBG").GetComponent <UISprite>();
        m_newEquipIconFg      = GetUIChild("EquipUpgradeIconNewFG").GetComponent <UISprite>();
        m_powerLbl            = GetUIChild("EquipUpgradePower").GetComponent <UILabel>();
        m_goldLbl             = GetUIChild("EquipUpgradeCostGoldNumLbl").GetComponent <UILabel>();
        m_materialListRoot    = GetUIChild("EquipUpgradeCostMaterialIconList");
        m_materialListRootPos = GetUIChild("EquipUpgradeCostMaterialIconPos").transform.localPosition;


        GetUIChild("EquipUpgradeBtn").gameObject.AddComponent <MogoUIListener>().MogoOnClick = OnUpgrade;
        GetUIChild("EquipUpgradeContainerCloseBtn").gameObject.AddComponent <MogoUIListener>().MogoOnClick = () =>
        { transform.gameObject.SetActive(false); };
        transform.gameObject.SetActive(false);
    }