protected override void ReleaseSelf(bool calledDestroy) { if (SystemConfig.IsReleaseResourceOn) { this.ResetRoleModel(); EquipShowUIView.Instance = null; base.ReleaseSelf(true); } }
private void Awake() { EquipShowUIView.Instance = this; base.AwakeBase(BindingContext.BindingContextMode.MonoBinding, false); this.TextName = base.FindTransform("TextName").GetComponent <Text>(); this.ImageTouchPlace = base.FindTransform("ImageTouchPlace").get_gameObject(); this.ImageActor = base.FindTransform("RawImageActor").GetComponent <RawImage>(); this.TextFightNum = base.FindTransform("TextFightNum").GetComponent <Text>(); this.TextLevel = base.FindTransform("TextLevel").GetComponent <Text>(); }