Esempio n. 1
0
        public ActionResult Equip(int b = 0)
        {
            var username = this.User.Identity.Name;
            var player   = this.playersService.GetPlayerByUsername(username);

            var model = new EquipPartModel();

            if (!player.Bikes.Any(x => x.Id == b))
            {
                this.TempData["Error"] = "Bike does not exist!";

                return(RedirectToAction(nameof(Index)));
            }

            var bike      = this.bikesService.GetBikeById(b);
            var bikeModel = this.mapper.Map <BikeViewModel>(bike);

            var bikePartModels = bike.BikeParts
                                 .Select(x => this.mapper.Map <BikePartViewModel>(x))
                                 .ToList();

            model.Parts = bikePartModels;
            model.Bike  = bikeModel;

            var partModels = player.Inventory.Where(x => x.IsForSale == false && x.IsUsed == false)
                             .Select(x => this.mapper.Map <PlayerPartViewModel>(x))
                             .ToList();

            model.AvailableParts = partModels;

            return(View(model));
        }
Esempio n. 2
0
        public ActionResult Equip(EquipPartModel model)
        {
            var username = this.User.Identity.Name;
            var player   = this.playersService.GetPlayerByUsername(username);

            if (!player.Bikes.Any(x => x.Id == model.BikeId))
            {
                this.ModelState.AddModelError("", "Bike not found!");
            }

            if (model.NewPlayerPartId == 0)
            {
                TempData["Error"] = "No part was selected!";
                return(RedirectToAction(nameof(Equip), new { b = model.BikeId }));
            }

            if (!ModelState.IsValid)
            {
                return(View(model));
            }

            var newPlayerPart = this.playersService.GetPlayerPartById(model.NewPlayerPartId);
            var bike          = this.bikesService.GetBikeById(model.BikeId);
            var bikeParts     = bike.BikeParts.Where(x => x.PlayerPart.Part.Type == newPlayerPart.Part.Type);

            if ((newPlayerPart.Part.Type != PartType.Other && bikeParts.Count() >= 1) || bikeParts.Count() >= 3)
            {
                var oldBikePart = bikeParts.FirstOrDefault();
                this.playersService.DisusePart(oldBikePart.PlayerPartId);
                this.bikesService.RemoveBikePart(oldBikePart.Id);
            }

            var newBikePart = new BikeParts();

            newBikePart.PlayerPart = newPlayerPart;
            newBikePart.Bike       = bike;

            var addedBikePart = this.bikesService.AddBikePart(newBikePart);

            this.playersService.UsePart(model.NewPlayerPartId, addedBikePart.Id);

            return(RedirectToAction(nameof(Equip), new { b = model.BikeId }));
        }