void Start()
 {
     Debug.Log("BigCanva Starting up..");
     DCs = DC.GetComponent <DescriptionController>();
     EBs = EB.GetComponent <EquipButton>();
     Debug.Log("BigCanva Startup Completed.");
 }
Esempio n. 2
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 public void EquipItem(Sprite item)
 {
     if (this.GetComponent <SpriteRenderer>().sprite != item)
     {
         this.GetComponent <SpriteRenderer>().sprite = item;
         EquipButton.ChangeEquipNode(11);
     }
     else
     {
         this.GetComponent <SpriteRenderer>().sprite = _originalSprite;
         EquipButton.ChangeEquipNode(9);
     }
 }
Esempio n. 3
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 private void FillPanel(IList list)
 {
     foreach (Item item in list)
     {
         GameObject  equipButtonGO = Instantiate(EquipButtonPrefab, transform);
         EquipButton equipButton   = equipButtonGO.GetComponent <EquipButton>();
         equipButton.item            = item;
         equipButton.type            = _type;
         equipButton.inventory       = inventory;
         equipButton.scaleMultiplier = scaleMultiplier;
         equipButton.SpawnItem();
     }
 }
Esempio n. 4
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        private void DrawEquipButton(SkillDefinition def)
        {
            DBTPlayer dbtPlayer = Main.LocalPlayer.GetModPlayer <DBTPlayer>();

            if (EquipButton != null)
            {
                EquipButton.Remove();
            }

            EquipButton = InitializeButton(EquipButtonTexture, new MouseEvent((evt, element) => TrySelectingSkill(def, evt, element)), 550, 510, BackPanel);
            if (dbtPlayer.HasAcquiredSkill(def))
            {
                EquipButton.SetVisibility(1f, 0.8f);
            }
            else
            {
                EquipButton.SetVisibility(0.3f, 0.1f);
            }
        }
Esempio n. 5
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 // Use this for initialization
 void Start()
 {
     equipButton = GetComponent <EquipButton>();
     equipButton.SetStatusWindowItemData(statusWindowItemData);
 }
 // Use this for initialization
 void Start()
 {
     bigCanvaS    = bigCanva.GetComponent <BigCanvaController>();
     equipButtonS = equipButton.GetComponent <EquipButton>();
 }