void Start() { Debug.Log("BigCanva Starting up.."); DCs = DC.GetComponent <DescriptionController>(); EBs = EB.GetComponent <EquipButton>(); Debug.Log("BigCanva Startup Completed."); }
public void EquipItem(Sprite item) { if (this.GetComponent <SpriteRenderer>().sprite != item) { this.GetComponent <SpriteRenderer>().sprite = item; EquipButton.ChangeEquipNode(11); } else { this.GetComponent <SpriteRenderer>().sprite = _originalSprite; EquipButton.ChangeEquipNode(9); } }
private void FillPanel(IList list) { foreach (Item item in list) { GameObject equipButtonGO = Instantiate(EquipButtonPrefab, transform); EquipButton equipButton = equipButtonGO.GetComponent <EquipButton>(); equipButton.item = item; equipButton.type = _type; equipButton.inventory = inventory; equipButton.scaleMultiplier = scaleMultiplier; equipButton.SpawnItem(); } }
private void DrawEquipButton(SkillDefinition def) { DBTPlayer dbtPlayer = Main.LocalPlayer.GetModPlayer <DBTPlayer>(); if (EquipButton != null) { EquipButton.Remove(); } EquipButton = InitializeButton(EquipButtonTexture, new MouseEvent((evt, element) => TrySelectingSkill(def, evt, element)), 550, 510, BackPanel); if (dbtPlayer.HasAcquiredSkill(def)) { EquipButton.SetVisibility(1f, 0.8f); } else { EquipButton.SetVisibility(0.3f, 0.1f); } }
// Use this for initialization void Start() { equipButton = GetComponent <EquipButton>(); equipButton.SetStatusWindowItemData(statusWindowItemData); }
// Use this for initialization void Start() { bigCanvaS = bigCanva.GetComponent <BigCanvaController>(); equipButtonS = equipButton.GetComponent <EquipButton>(); }