Esempio n. 1
0
        public void Refresh()
        {
            _objects = new Objects(_jee);

            if(_objects.Loaded)
            {
                _eqLogics = new EqLogics(_jee, this);

                if (_eqLogics.Loaded)
                {
                    _commands = new Commands(_jee, this);

                    if (_commands.Loaded)
                    {
                        _plugins = new Plugins(_jee);

                        if (_plugins.Loaded)
                        {
                            _messages = new Messages(_jee);

                            if (_messages.Loaded)
                            {
                                _loaded = true;
                            }
                            else
                            {
                                _error = _messages.Error;
                                _loaded = false;
                            }

                        }
                        else
                        {
                            _error = _plugins.Error;
                            _loaded = false;
                        }

                    }
                    else
                    {
                        _error = _commands.Error;
                        _loaded = false;
                    }
                }
                else
                {
                    _error = _eqLogics.Error;
                    _loaded = false;
                }
            }
            else
            {
                _error = _objects.Error;
                _loaded = false;
            }
        }
Esempio n. 2
0
        public void Refresh()
        {
            _objects = new Objects(_jee);

            if (_objects.Loaded)
            {
                _eqLogics = new EqLogics(_jee, this);

                if (_eqLogics.Loaded)
                {
                    _commands = new Commands(_jee, this);

                    if (_commands.Loaded)
                    {
                        _plugins = new Plugins(_jee);

                        if (_plugins.Loaded)
                        {
                            _messages = new Messages(_jee);

                            if (_messages.Loaded)
                            {
                                _loaded = true;
                            }
                            else
                            {
                                _error  = _messages.Error;
                                _loaded = false;
                            }
                        }
                        else
                        {
                            _error  = _plugins.Error;
                            _loaded = false;
                        }
                    }
                    else
                    {
                        _error  = _commands.Error;
                        _loaded = false;
                    }
                }
                else
                {
                    _error  = _eqLogics.Error;
                    _loaded = false;
                }
            }
            else
            {
                _error  = _objects.Error;
                _loaded = false;
            }
        }