/// <summary> /// Starts pending generators on player re-login /// </summary> private static void OnLogin(LoginEventArgs args) { Player p = (Player)args.Mobile; if (!EoCTable.ContainsKey(p)) { EoCTable[p] = new EoCContext(p); } EoCTable[p].LastLogin = DateTime.Now; if (HitsTable.ContainsKey(p)) { HitsTable[p].Start(); } }
/// <summary> /// Loads serialized data /// </summary> private static void OnWorldLoad() { if (!File.Exists(DataFile)) { return; } using (FileStream stream = new FileStream(DataFile, FileMode.Open, FileAccess.Read, FileShare.Read)) { BinaryFileReader reader = new BinaryFileReader(new BinaryReader(stream)); int tableCount = reader.ReadInt(); EoCTable = new Dictionary <Player, EoCContext>(tableCount); for (int i = 0; i < tableCount; i++) { if (!reader.ReadBool()) { continue; } Player pl = reader.ReadMobile <Player>(); if (pl != null && !pl.Deleted) { EoCTable[pl] = new EoCContext(reader); } } int hitsCount = reader.ReadInt(); HitsTable = new Dictionary <Player, HitsTimer>(hitsCount); for (int i = 0; i < hitsCount; i++) { if (!reader.ReadBool()) { continue; } Player player = reader.ReadMobile <Player>(); if (player == null || player.Deleted) { continue; } HitsTable[player] = new HitsTimer(player); DateTime next = reader.ReadDateTime(); if (next < DateTime.Now) { next = DateTime.Now; } HitsTable[player].Delay = (next - DateTime.Now); } reader.Close(); } }
/// <summary> /// Loads serialized data /// </summary> private static void OnWorldLoad() { if( !File.Exists(DataFile) ) return; using( FileStream stream = new FileStream(DataFile, FileMode.Open, FileAccess.Read, FileShare.Read) ) { BinaryFileReader reader = new BinaryFileReader(new BinaryReader(stream)); int tableCount = reader.ReadInt(); EoCTable = new Dictionary<Player, EoCContext>(tableCount); for( int i = 0; i < tableCount; i++ ) { if( !reader.ReadBool() ) continue; Player pl = reader.ReadMobile<Player>(); if( pl != null && !pl.Deleted ) EoCTable[pl] = new EoCContext(reader); } int hitsCount = reader.ReadInt(); HitsTable = new Dictionary<Player, HitsTimer>(hitsCount); for( int i = 0; i < hitsCount; i++ ) { if( !reader.ReadBool() ) continue; Player player = reader.ReadMobile<Player>(); if( player == null || player.Deleted ) continue; HitsTable[player] = new HitsTimer(player); DateTime next = reader.ReadDateTime(); if( next < DateTime.Now ) next = DateTime.Now; HitsTable[player].Delay = (next - DateTime.Now); } reader.Close(); } }
/// <summary> /// Starts pending generators on player re-login /// </summary> private static void OnLogin( LoginEventArgs args ) { Player p = (Player)args.Mobile; if( !EoCTable.ContainsKey(p) ) { EoCTable[p] = new EoCContext(p); } EoCTable[p].LastLogin = DateTime.Now; if( HitsTable.ContainsKey(p) ) { HitsTable[p].Start(); } }