public IActionResult AddEnvironment(Environmental environmental) { var site = _context.ResearchSite.Where(r => r.SiteId == environmental.SiteId).SingleOrDefault(); environmental.SiteName = site.SiteName; _context.Environmental.Add(environmental); _context.SaveChanges(); return(RedirectToAction("Index", "Researchers")); }
public IHttpActionResult GetEnvironmental() { Environmental environmental = db.Environmentals.OrderByDescending(e => e.id).FirstOrDefault(); if (environmental == null) { return(NotFound()); } return(Ok(environmental)); }
/// <summary> /// Clears the Forms in the Property Form Fields /// </summary> private void ClearPropertyForm() { landAcquisitionCost.Clear(); AcquisitionLeasing.Clear(); Syndication.Clear(); LandTransfer.Clear(); LegalPurchaseLease.Clear(); Environmental.Clear(); Contigency.Clear(); Mortgage.Clear(); Construction.Clear(); Appraisal.Clear(); BCR.Clear(); MortgageLTV.Clear(); Interest25.Clear(); AnnualDebt.Clear(); }
void Awake() { Key = GameObject.Find("Key"); Gun = GameObject.Find("Gun"); Gloves = GameObject.Find("Gloves"); Rock = GameObject.Find("Rock"); Head = GameObject.Find("Head"); Lung = GameObject.Find("Lung"); Heart = GameObject.Find("Heart"); Brain = GameObject.Find("Brain"); Ticket = GameObject.Find("Ticket"); Poison = GameObject.Find("Poison"); ElevatorKey = GameObject.Find("ElevatorKey"); environment = GameObject.Find("Environment").GetComponent <Environmental> (); inventory = GetComponent <Inventory>(); }
void Start() { oldMan = GameObject.Find("OldMan"); hG = GameObject.Find("HospitalGirl"); eyesHere = GameObject.Find("EyesHere"); cam = GameObject.Find("Main Camera"); activationSwitch = GameObject.Find("Activation Switch"); tr = transform; enemyDamage = GameObject.Find("HospitalGirl").GetComponent <HospitalGirl> (); wander = GameObject.Find("OldMan").GetComponent <Wander> (); inventory = GetComponent <Inventory> (); environment = GameObject.Find("Environment").GetComponent <Environmental>(); collect = GameObject.Find("First Person Controller").GetComponent <CollectItem> (); chMotor = GetComponent <CharacterMotorC>(); ch = GetComponent <CharacterController>(); dist = ch.height / 2; // calculate distance to ground }
public EnviromentalViewModel(ISource <Environmental> source) { Source = source; Source.OnChange += (Environmental value) => Environmental = value; }
private void OnChange(Environmental value) => Environmental = value;