public void AddValue(String name, Object value, Type type) { if (null == name) { throw new ArgumentNullException("name"); } if (null == type) { throw new ArgumentNullException("type"); } // // Walk until we find a member by the same name or until // we reach the end. If we find a member by the same name, // throw. for (int i = 0; i < m_currMember; i++) { if (m_members[i].Equals(name)) { Debug.WriteLine("SER", "[SerializationInfo.AddValue]Tried to add ", name, " twice to the SI."); throw new SerializationException(EnvironmentX.GetResourceString("Serialization_SameNameTwice")); } } AddValue(name, value, type, m_currMember); }
// Compares two Objects by calling CompareTo. If a == // b,0 is returned. If a implements // IComparable, a.CompareTo(b) is returned. If a // doesn't implement IComparable and b does, // -(b.CompareTo(a)) is returned, otherwise an // exception is thrown. // public int Compare(Object a, Object b) { if (a == b) { return(0); } if (a == null) { return(-1); } if (b == null) { return(1); } if (m_compareInfo != null) { String sa = a as String; String sb = b as String; if (sa != null && sb != null) { return(m_compareInfo.Compare(sa, sb)); } } IComparable ia = a as IComparable; if (ia != null) { return(ia.CompareTo(b)); } throw new ArgumentException(EnvironmentX.GetResourceString("Argument_ImplementIComparable")); }
public RedHttpServerSubscriptionApi(Red.RedHttpServer server, int mustReceiveHeartbeatMillis = 5000, string path = "/ws", Func <string, string, object> getAuthToken = null, Func <string, string, Task <object> > getAuthTokenAsync = null, Func <object, string> getId = null, Func <object, Task <string> > getIdAsync = null) : base(mustReceiveHeartbeatMillis, getAuthToken, getAuthTokenAsync, getId, getIdAsync) { if (EnvironmentX.IsRunningOnMono()) { throw new Exception("Unfortunately, RedHttpServer does not support WebSockets on Mono"); } this.server = server; this.path = path; }
public override void init() { Gun = new MeinGun(); Tileset = EnvironmentX.Load("Maps/ij.txt"); me = new Tank(Tileset.getTilePosition(5, 5), uManager.CManager.Load <Texture2D>("Tank//OrangeTank"), 100, Gun); this.Attach(me.sensor); Vector2 tileIX = Tileset.PositionToTileIndex(me.transform.position.X, me.transform.position.Y); this.addChild(me); base.init(); uManager.WinHeight = 576; uManager.WinWidth = 768; }
/*==================================GetElement================================== **Action: Use FindElement to get the location of a particular member and then return ** the value of the element at that location. The type of the member is ** returned in the foundType field. **Returns: The value of the element at the position associated with name. **Arguments: name -- the name of the element to find. ** foundType -- the type of the element associated with the given name. **Exceptions: None. FindElement does null checking and throws for elements not ** found. ** ==============================================================================*/ private Object GetElement(String name, out Type foundType) { int index = FindElement(name); if (index == -1) { throw new SerializationException(String.Format(CultureInfo.CurrentCulture, EnvironmentX.GetResourceString("Serialization_NotFound"), name)); } Debug.Assert(index < m_data.Length, "[SerializationInfo.GetElement]index<m_data.Length"); Debug.Assert(index < m_types.Length, "[SerializationInfo.GetElement]index<m_types.Length"); foundType = m_types[index]; Debug.Assert(foundType != null, "[SerializationInfo.GetElement]foundType!=null"); return(m_data[index]); }
public GameScene(string n) : base(n) { Tileset = null; observers = new List <Observer>(); }