static EditorRefresh() { HFLog.C("编辑器工具刷新"); EnvironmentConfig environmentConfig = AssetDatabase.LoadAssetAtPath <EnvironmentConfig>(GameConst.EnvironmentConfigPath); if (environmentConfig == null) { environmentConfig = ScriptableObject.CreateInstance <EnvironmentConfig>(); AssetDatabase.CreateAsset(environmentConfig, GameConst.EnvironmentConfigPath); environmentConfig.Refresh(); } BuildConfig buildConfig = AssetDatabase.LoadAssetAtPath <BuildConfig>(GameConst.BuildConfigPath); if (buildConfig == null) { buildConfig = ScriptableObject.CreateInstance <BuildConfig>(); AssetDatabase.CreateAsset(buildConfig, GameConst.BuildConfigPath); buildConfig.Refresh(); } }