private void Awake()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else if (Instance != this)
        {
            Destroy(gameObject);
        }

        BearsToSpawn        = Random.Range(3, 7);
        CrabsToSpawn        = Random.Range(5, 15);
        BigIronsToSpawn     = Random.Range(3, 7);
        SmallIronsToSpawn   = Random.Range(5, 15);
        LargeGoldsToSpawn   = Random.Range(3, 7);
        SmallGoldsToSpawn   = Random.Range(5, 15);
        TreesToSpawn        = Random.Range(10, 20);
        LargeBushesToSpawn  = Random.Range(5, 10);
        SmallBushesToSpawn  = Random.Range(10, 20);
        LargeBerriesToSpawn = Random.Range(5, 10);
        SmallBerriesToSpawn = Random.Range(10, 20);
        LargePoisonToSpawn  = Random.Range(5, 10);
        SmallPoisonToSpawn  = Random.Range(10, 20);
    }