private void Awake() { if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(gameObject); } BearsToSpawn = Random.Range(3, 7); CrabsToSpawn = Random.Range(5, 15); BigIronsToSpawn = Random.Range(3, 7); SmallIronsToSpawn = Random.Range(5, 15); LargeGoldsToSpawn = Random.Range(3, 7); SmallGoldsToSpawn = Random.Range(5, 15); TreesToSpawn = Random.Range(10, 20); LargeBushesToSpawn = Random.Range(5, 10); SmallBushesToSpawn = Random.Range(10, 20); LargeBerriesToSpawn = Random.Range(5, 10); SmallBerriesToSpawn = Random.Range(10, 20); LargePoisonToSpawn = Random.Range(5, 10); SmallPoisonToSpawn = Random.Range(10, 20); }