/// <summary> /// 开镜状态. /// </summary> public virtual void HoldState(float time = 0.2f, int FOV = 45) { M_Transform.DOLocalMove(HoldPos, time); M_Transform.localRotation = Quaternion.Euler(HoldRotate); Env_Camera.DOFieldOfView(FOV, time); }
/// <summary> /// 普通状态 /// </summary> public virtual void NormalState(float time = 0.2f, int FOV = 60) { M_Transform.DOLocalMove(NormalPos, time); M_Transform.localRotation = Quaternion.Euler(NormalRotate); Env_Camera.DOFieldOfView(FOV, time); }