public void SetAsStatus(Enums.StatusEffect status, Vector3 worldpos)
 {
     notificationText.text = "Frozen";
     transform.position    = Camera.main.WorldToScreenPoint(worldpos);
     SetHorizontalAndVerticalSpeed();
     SetColor(Enums.DamageType.cryo);
     gameObject.SetActive(true);
     gameObject.transform.SetAsLastSibling();
     StartCoroutine("AnimationCrit");
 }
Esempio n. 2
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 public void DisplayStatusNotification(Enums.StatusEffect effect, Vector3 worldpos)
 {
     GetNotificationFromPool().SetAsStatus(effect, worldpos);
 }