public void SetAsStatus(Enums.StatusEffect status, Vector3 worldpos) { notificationText.text = "Frozen"; transform.position = Camera.main.WorldToScreenPoint(worldpos); SetHorizontalAndVerticalSpeed(); SetColor(Enums.DamageType.cryo); gameObject.SetActive(true); gameObject.transform.SetAsLastSibling(); StartCoroutine("AnimationCrit"); }
public void DisplayStatusNotification(Enums.StatusEffect effect, Vector3 worldpos) { GetNotificationFromPool().SetAsStatus(effect, worldpos); }