Esempio n. 1
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 public AssemblyFile(ISchemaBase parent, AssemblyFile assemblyFile, Enums.ObjectStatusType status)
     : base(parent, Enums.ObjectType.AssemblyFile)
 {
     this.Name    = assemblyFile.Name;
     this.Content = assemblyFile.Content;
     this.Status  = status;
 }
Esempio n. 2
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 protected SchemaBase(string nameCharacterOpen, string nameCharacterClose, Enums.ObjectType objectType)
 {
     this.guid = System.Guid.NewGuid().ToString();
     this.type = objectType;
     this.status = Enums.ObjectStatusType.OriginalStatus;
     this.nameCharacterClose = nameCharacterClose;
     this.nameCharacterOpen = nameCharacterOpen;
 }
Esempio n. 3
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 protected SchemaBase(string nameCharacterOpen, string nameCharacterClose, Enums.ObjectType objectType)
 {
     this.guid               = System.Guid.NewGuid().ToString();
     this.type               = objectType;
     this.status             = Enums.ObjectStatusType.OriginalStatus;
     this.nameCharacterClose = nameCharacterClose;
     this.nameCharacterOpen  = nameCharacterOpen;
 }
Esempio n. 4
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 public SqlAction(ISchemaBase item)
 {
     if ((item.ObjectType == Enums.ObjectType.Column) || (item.ObjectType == Enums.ObjectType.Index) || (item.ObjectType == Enums.ObjectType.Constraint))
         this.name = item.Name;
     else
         this.name = item.FullName;
     this.action = item.Status;
     this.type = item.ObjectType;
     childs = new List<SqlAction>();
 }
Esempio n. 5
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 public SqlAction(ISchemaBase item)
 {
     if ((item.ObjectType == Enums.ObjectType.Column) || (item.ObjectType == Enums.ObjectType.Index) || (item.ObjectType == Enums.ObjectType.Constraint))
     {
         this.name = item.Name;
     }
     else
     {
         this.name = item.FullName;
     }
     this.action = item.Status;
     this.type   = item.ObjectType;
     childs      = new List <SqlAction>();
 }
Esempio n. 6
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        private Boolean CanNodeAdd(ISchemaBase item)
        {
            Enums.ObjectStatusType checkedStatus = Enums.ObjectStatusType.OriginalStatus;
            // OriginalStatus == 0, so have to treat differently
            if (item.Status == Enums.ObjectStatusType.OriginalStatus && ShowUnchangedItems)
            {
                return(true);
            }

            if (item.HasState(Enums.ObjectStatusType.DropStatus) && ShowMissingItems)
            {
                return(true);
            }
            checkedStatus = checkedStatus | Enums.ObjectStatusType.DropStatus;

            if (item.HasState(Enums.ObjectStatusType.CreateStatus) && ShowNewItems)
            {
                return(true);
            }
            checkedStatus = checkedStatus | Enums.ObjectStatusType.CreateStatus;

            if (item.HasState(Enums.ObjectStatusType.AlterStatus) && ShowChangedItems)
            {
                return(true);
            }
            checkedStatus = checkedStatus | Enums.ObjectStatusType.AlterStatus;

            if (item.HasState(Enums.ObjectStatusType.AlterWhitespaceStatus) && ShowChangedItems)
            {
                return(true);
            }
            checkedStatus = checkedStatus | Enums.ObjectStatusType.AlterWhitespaceStatus;

            if (item.HasState(Enums.ObjectStatusType.AlterBodyStatus) && ShowChangedItems)
            {
                return(true);
            }
            checkedStatus = checkedStatus | Enums.ObjectStatusType.AlterBodyStatus;

            if (item.HasState(Enums.ObjectStatusType.RebuildStatus) && ShowChangedItems)
            {
                return(true);
            }
            checkedStatus = checkedStatus | Enums.ObjectStatusType.RebuildStatus;

            if (item.HasState(Enums.ObjectStatusType.RebuildDependenciesStatus) && ShowChangedItems)
            {
                return(true);
            }
            checkedStatus = checkedStatus | Enums.ObjectStatusType.RebuildDependenciesStatus;

            if (item.HasState(Enums.ObjectStatusType.ChangeOwner) && ShowChangedItems)
            {
                return(true);
            }
            checkedStatus = checkedStatus | Enums.ObjectStatusType.ChangeOwner;

            if (item.HasState(Enums.ObjectStatusType.DropOlderStatus) && ShowChangedItems)
            {
                return(true);
            }
            checkedStatus = checkedStatus | Enums.ObjectStatusType.DropOlderStatus;

            if (item.HasState(Enums.ObjectStatusType.BindStatus) && ShowChangedItems)
            {
                return(true);
            }
            checkedStatus = checkedStatus | Enums.ObjectStatusType.BindStatus;

            if (item.HasState(Enums.ObjectStatusType.PermissionSet) && ShowChangedItems)
            {
                return(true);
            }
            checkedStatus = checkedStatus | Enums.ObjectStatusType.PermissionSet;

            if (item.HasState(Enums.ObjectStatusType.DisabledStatus) && ShowChangedItems)
            {
                return(true);
            }
            checkedStatus = checkedStatus | Enums.ObjectStatusType.DisabledStatus;

            if (item.HasState(Enums.ObjectStatusType.UpdateStatus) && ShowChangedItems)
            {
                return(true);
            }
            checkedStatus = checkedStatus | Enums.ObjectStatusType.UpdateStatus;


            // At the end, we should have check all possible statuses.
            Enums.ObjectStatusType expectedTotalStatus = Enums.ObjectStatusType.OriginalStatus;
            Enum.GetValues(typeof(Enums.ObjectStatusType)).Cast <Enums.ObjectStatusType>().ToList().ForEach((s) => expectedTotalStatus = expectedTotalStatus | s);

            if (expectedTotalStatus != checkedStatus)
            {
                throw new Exception(string.Format("The OjbectStatusType '{0:G}' wasn't implemented in the CanNodeAdd() method. Developer, please ensure that all values in the Enum are checked.", (Enums.ObjectStatusType)(expectedTotalStatus - checkedStatus)));
            }

            return(false);
        }
Esempio n. 7
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 public Boolean HasState(Enums.ObjectStatusType statusFind)
 {
     return((this.Status & statusFind) == statusFind);
 }