public AssemblyFile(ISchemaBase parent, AssemblyFile assemblyFile, Enums.ObjectStatusType status) : base(parent, Enums.ObjectType.AssemblyFile) { this.Name = assemblyFile.Name; this.Content = assemblyFile.Content; this.Status = status; }
protected SchemaBase(string nameCharacterOpen, string nameCharacterClose, Enums.ObjectType objectType) { this.guid = System.Guid.NewGuid().ToString(); this.type = objectType; this.status = Enums.ObjectStatusType.OriginalStatus; this.nameCharacterClose = nameCharacterClose; this.nameCharacterOpen = nameCharacterOpen; }
public SqlAction(ISchemaBase item) { if ((item.ObjectType == Enums.ObjectType.Column) || (item.ObjectType == Enums.ObjectType.Index) || (item.ObjectType == Enums.ObjectType.Constraint)) this.name = item.Name; else this.name = item.FullName; this.action = item.Status; this.type = item.ObjectType; childs = new List<SqlAction>(); }
public SqlAction(ISchemaBase item) { if ((item.ObjectType == Enums.ObjectType.Column) || (item.ObjectType == Enums.ObjectType.Index) || (item.ObjectType == Enums.ObjectType.Constraint)) { this.name = item.Name; } else { this.name = item.FullName; } this.action = item.Status; this.type = item.ObjectType; childs = new List <SqlAction>(); }
private Boolean CanNodeAdd(ISchemaBase item) { Enums.ObjectStatusType checkedStatus = Enums.ObjectStatusType.OriginalStatus; // OriginalStatus == 0, so have to treat differently if (item.Status == Enums.ObjectStatusType.OriginalStatus && ShowUnchangedItems) { return(true); } if (item.HasState(Enums.ObjectStatusType.DropStatus) && ShowMissingItems) { return(true); } checkedStatus = checkedStatus | Enums.ObjectStatusType.DropStatus; if (item.HasState(Enums.ObjectStatusType.CreateStatus) && ShowNewItems) { return(true); } checkedStatus = checkedStatus | Enums.ObjectStatusType.CreateStatus; if (item.HasState(Enums.ObjectStatusType.AlterStatus) && ShowChangedItems) { return(true); } checkedStatus = checkedStatus | Enums.ObjectStatusType.AlterStatus; if (item.HasState(Enums.ObjectStatusType.AlterWhitespaceStatus) && ShowChangedItems) { return(true); } checkedStatus = checkedStatus | Enums.ObjectStatusType.AlterWhitespaceStatus; if (item.HasState(Enums.ObjectStatusType.AlterBodyStatus) && ShowChangedItems) { return(true); } checkedStatus = checkedStatus | Enums.ObjectStatusType.AlterBodyStatus; if (item.HasState(Enums.ObjectStatusType.RebuildStatus) && ShowChangedItems) { return(true); } checkedStatus = checkedStatus | Enums.ObjectStatusType.RebuildStatus; if (item.HasState(Enums.ObjectStatusType.RebuildDependenciesStatus) && ShowChangedItems) { return(true); } checkedStatus = checkedStatus | Enums.ObjectStatusType.RebuildDependenciesStatus; if (item.HasState(Enums.ObjectStatusType.ChangeOwner) && ShowChangedItems) { return(true); } checkedStatus = checkedStatus | Enums.ObjectStatusType.ChangeOwner; if (item.HasState(Enums.ObjectStatusType.DropOlderStatus) && ShowChangedItems) { return(true); } checkedStatus = checkedStatus | Enums.ObjectStatusType.DropOlderStatus; if (item.HasState(Enums.ObjectStatusType.BindStatus) && ShowChangedItems) { return(true); } checkedStatus = checkedStatus | Enums.ObjectStatusType.BindStatus; if (item.HasState(Enums.ObjectStatusType.PermissionSet) && ShowChangedItems) { return(true); } checkedStatus = checkedStatus | Enums.ObjectStatusType.PermissionSet; if (item.HasState(Enums.ObjectStatusType.DisabledStatus) && ShowChangedItems) { return(true); } checkedStatus = checkedStatus | Enums.ObjectStatusType.DisabledStatus; if (item.HasState(Enums.ObjectStatusType.UpdateStatus) && ShowChangedItems) { return(true); } checkedStatus = checkedStatus | Enums.ObjectStatusType.UpdateStatus; // At the end, we should have check all possible statuses. Enums.ObjectStatusType expectedTotalStatus = Enums.ObjectStatusType.OriginalStatus; Enum.GetValues(typeof(Enums.ObjectStatusType)).Cast <Enums.ObjectStatusType>().ToList().ForEach((s) => expectedTotalStatus = expectedTotalStatus | s); if (expectedTotalStatus != checkedStatus) { throw new Exception(string.Format("The OjbectStatusType '{0:G}' wasn't implemented in the CanNodeAdd() method. Developer, please ensure that all values in the Enum are checked.", (Enums.ObjectStatusType)(expectedTotalStatus - checkedStatus))); } return(false); }
public Boolean HasState(Enums.ObjectStatusType statusFind) { return((this.Status & statusFind) == statusFind); }