public Move(Enums.MoveState state, params Buttons[] sequence) { State = state; Sequence = sequence; }
public Move(Enums.MoveState state, params Buttons[] sequence) { State = state; Sequence = sequence; }
public Move(Enums.MoveState state, params Buttons[] sequence) { State = state; Sequence = sequence; }
public Move(Enums.MoveState state, params Buttons[] sequence) { State = state; Sequence = sequence; }