private static void HandleUse(GameSession session, PacketReader packet)
        {
            string            uuid           = packet.ReadMapleString();
            MapInteractObject interactObject = MapEntityStorage.GetInteractObject(session.Player.MapId).FirstOrDefault(x => x.Uuid == uuid);
            int numDrop = 0;

            if (interactObject == null)
            {
                return;
            }
            if (interactObject.Type == InteractObjectType.Binoculars)
            {
                QuestHelper.UpdateExplorationQuest(session, interactObject.InteractId.ToString(), "interact_object_rep");
            }
            else if (interactObject.Type == InteractObjectType.Gathering)
            {
                RecipeMetadata    recipe         = RecipeMetadataStorage.GetRecipe(interactObject.RecipeId);
                long              requireMastery = int.Parse(recipe.RequireMastery);
                Enums.MasteryType type           = (Enums.MasteryType) int.Parse(recipe.MasteryType);

                session.Player.Levels.GainMasteryExp(type, 0);
                long currentMastery = session.Player.Levels.MasteryExp.FirstOrDefault(x => x.Type == type).CurrentExp;
                if (currentMastery < requireMastery)
                {
                    return;
                }

                session.Player.IncrementGatheringCount(interactObject.RecipeId, 0);
                int numCount = session.Player.GatheringCount[interactObject.RecipeId].Current;

                List <RecipeItem> items = RecipeMetadataStorage.GetResult(recipe);
                Random            rand  = new Random();
                int masteryDiffFactor   = numCount switch
                {
                    int n when n < recipe.HighPropLimitCount => MasteryFactorMetadataStorage.GetFactor(0),
                    int n when n < recipe.NormalPropLimitCount => MasteryFactorMetadataStorage.GetFactor(1),
                    int n when n < (int)(recipe.NormalPropLimitCount * 1.3) => MasteryFactorMetadataStorage.GetFactor(2),
                    _ => MasteryFactorMetadataStorage.GetFactor(3),
                };

                foreach (RecipeItem item in items)
                {
                    int prob = (int)(RarityChance[item.Rarity] * masteryDiffFactor) / 10000;
                    if (rand.Next(100) >= prob)
                    {
                        continue;
                    }
                    for (int i = 0; i < item.Amount; i++)
                    {
                        session.FieldManager.AddItem(session, new Item(item.Id));
                    }
                    numDrop += item.Amount;
                }
                if (numDrop > 0)
                {
                    session.Player.IncrementGatheringCount(interactObject.RecipeId, numDrop);
                    session.Player.Levels.GainMasteryExp(type, recipe.RewardMastery);
                }
            }
            session.Send(InteractObjectPacket.UseObject(interactObject, (short)(numDrop > 0 ? 0 : 1), numDrop));
            session.Send(InteractObjectPacket.Extra(interactObject));
        }
        private static void HandleUse(GameSession session, PacketReader packet)
        {
            string           uuid  = packet.ReadMapleString();
            MapInteractActor actor = MapEntityStorage.GetInteractActors(session.Player.MapId).FirstOrDefault(x => x.Uuid == uuid);
            int numDrop            = 0;

            if (actor == null)
            {
                return;
            }
            if (actor.Type == InteractActorType.Binoculars)
            {
                List <QuestStatus> questList = session.Player.QuestList;
                foreach (QuestStatus item in questList.Where(x => x.Basic.QuestID >= 72000000 && x.Condition != null))
                {
                    QuestCondition condition = item.Condition.FirstOrDefault(x => x.Code != "" && int.Parse(x.Code) == actor.InteractId);
                    if (condition == null)
                    {
                        continue;
                    }

                    item.Completed         = true;
                    item.CompleteTimestamp = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
                    session.Send(QuestPacket.CompleteExplorationGoal(item.Basic.QuestID));
                    session.Send(QuestPacket.CompleteQuest(item.Basic.QuestID));
                    break;
                }
            }
            else if (actor.Type == InteractActorType.Gathering)
            {
                RecipeMetadata    recipe         = RecipeMetadataStorage.GetRecipe(actor.RecipeId);
                long              requireMastery = int.Parse(recipe.RequireMastery);
                Enums.MasteryType type           = (Enums.MasteryType) int.Parse(recipe.MasteryType);

                session.Player.Levels.GainMasteryExp(type, 0);
                long currentMastery = session.Player.Levels.MasteryExp.FirstOrDefault(x => x.Type == type).CurrentExp;
                if (currentMastery < requireMastery)
                {
                    return;
                }

                session.Player.IncrementGatheringCount(actor.RecipeId, 0);
                int numCount = session.Player.GatheringCount[actor.RecipeId].Current;

                List <RecipeItem> items = RecipeMetadataStorage.GetResult(recipe);
                Random            rand  = new Random();
                int masteryDiffFactor   = numCount switch
                {
                    int n when n < recipe.HighPropLimitCount => MasteryFactorMetadataStorage.GetFactor(0),
                    int n when n < recipe.NormalPropLimitCount => MasteryFactorMetadataStorage.GetFactor(1),
                    int n when n < (int)(recipe.NormalPropLimitCount * 1.3) => MasteryFactorMetadataStorage.GetFactor(2),
                    _ => MasteryFactorMetadataStorage.GetFactor(3),
                };

                foreach (RecipeItem item in items)
                {
                    int prob = (int)(RarityChance[item.Rarity] * masteryDiffFactor) / 10000;
                    if (rand.Next(100) >= prob)
                    {
                        continue;
                    }
                    for (int i = 0; i < item.Amount; i++)
                    {
                        session.FieldManager.AddItem(session, new Item(item.Id));
                    }
                    numDrop += item.Amount;
                }
                if (numDrop > 0)
                {
                    session.Player.IncrementGatheringCount(actor.RecipeId, numDrop);
                    session.Player.Levels.GainMasteryExp(type, recipe.RewardMastery);
                }
            }
            session.Send(InteractActorPacket.UseObject(actor, numDrop > 0 ? 0 : 1, numDrop));
            session.Send(InteractActorPacket.Extra(actor));
        }