Esempio n. 1
0
 void Update()
 {
     if (type != prevType)
     {
         hold += Time.deltaTime;
         if (hold > 6f)
         {
             type = prevType;
             if (type == Enums.FieldType.Red)
             {
                 GetComponent <Renderer>().material = red;
             }
             else if (type == Enums.FieldType.Blue)
             {
                 GetComponent <Renderer>().material = blue;
             }
             else if (type == Enums.FieldType.Destroyed)
             {
                 GetComponent <Renderer>().material = destroyed;
             }
             else
             {
                 GetComponent <Renderer>().material = white;
             }
             this.gameObject.tag = type.ToString();
         }
     }
 }
Esempio n. 2
0
 void Update()
 {
     if(type != prevType)
     {
         hold += Time.deltaTime;
         if(hold > 6f)
         {
             type = prevType;
             if (type == Enums.FieldType.Red)
                 GetComponent<Renderer>().material = red;
             else if (type == Enums.FieldType.Blue)
                 GetComponent<Renderer>().material = blue;
             else if (type == Enums.FieldType.Destroyed)
                 GetComponent<Renderer>().material = destroyed;
             else
                 GetComponent<Renderer>().material = white;
             this.gameObject.tag = type.ToString();
         }
     }
 }