Esempio n. 1
0
        /// <summary>
        /// Checks whether the status already contains an effect..
        /// </summary>
        /// <param name="effect">The effect</param>
        /// <returns>Returns true if the status contains the effect.</returns>
        public bool ContainsFlag1(Enums.Effect1 effect)
        {
            ulong aux = StatusFlag1;

            aux &= ~(ulong)effect;
            return(!(aux == StatusFlag1));
        }
Esempio n. 2
0
 /// <summary>
 /// Removes an effect from the client.
 /// </summary>
 /// <param name="effect">The effect.</param>
 public void RemoveFlag1(Enums.Effect1 effect)
 {
     if (ContainsFlag1(effect))
     {
         StatusFlag1 &= ~(ulong)effect;
         Screen.FullUpdate();
     }
 }
Esempio n. 3
0
 /// <summary>
 /// Adds a status effect.
 /// </summary>
 /// <param name="effect">The effect.</param>
 /// <param name="time">Milliseconds before remove.</param>
 public void AddStatusEffect1(Enums.Effect1 effect, int time = 0)         // 0 = perm
 {
     if (!ContainsFlag1(effect))
     {
         if (!ContainsFlag1(Enums.Effect1.Dead) && !ContainsFlag1(Enums.Effect1.Ghost) || effect == Enums.Effect1.TeamLeader)
         {
             StatusFlag1 |= (ulong)effect;
             if (time > 0)
             {
                 ProjectX_V3_Lib.Threading.DelayedTask.StartDelayedTask(
                     () => { RemoveFlag1(effect); }, time);
             }
             Screen.FullUpdate();
         }
     }
 }