public SpecificBattlegroundOverlordInfo() { CardsInHand = new List<string>(); CardsInDeck = new List<string>(); CardsOnBoard = new List<UnitOnBoardInfo>(); CardsOnGraveyard = new List<string>(); AiType = Enumerators.AiType.BLITZ_AI; MaximumHealth = Constants.DefaultPlayerHp; Health = MaximumHealth; MaximumGoo = Constants.DefaultPlayerGoo; CurrentGoo = MaximumGoo; HeroId = 0; }
public void SetAiType(Enumerators.AiType aiType) { _aiType = aiType; }